Pokemon Purple

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kalan_vod
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Post by kalan_vod »

Well an Asm version should be faster, but it depends on the level of knowledge in the language...
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Post by tifreak8x »

lol, problem with asm is if being called from BASIC is the lag that the calc has to process the Asm( command... :)

Anyways, Getting so very close to another public release... :) just a short list of things to include now...
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kalan_vod
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Post by kalan_vod »

The game as a demo or the sprite drawer?
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Post by tifreak8x »

The game as a new demo. The intro part of the game is complete. :) Now to finish the in-game menu...
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kalan_vod
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Post by kalan_vod »

Sweet! I can't wait for it now! Do you have the intro screen added yet?
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Post by tifreak8x »

Intro screen? I have the title screen, then the menu, then the introduction to the game...
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kalan_vod
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Post by kalan_vod »

Like how it shows the title screen and shuffles through a few pokemon.
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Post by tifreak8x »

Oh, that won't be in there, sadly... I am more concerned with makin it to where the game is truly playable...
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Post by kalan_vod »

Ok cool. But if you wanted it wouldn't be too hard to make it that way :D. Btw, how are you storing the strings of hex for the sprites? Like in a subprogram and do If P=1:"AF0D->str1 etc?
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Post by tifreak8x »

Yeah, that is it, though I am storing it into str4. The intro is fairly fast with the sprites. :)
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Post by tifreak8x »

Well, three of the faces for the "Badges Earned" section are on paper, 5 more to go...
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Post by MathStuf »

How would this help?
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kalan_vod
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Post by kalan_vod »

WOW, that looks really good!
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Post by tifreak8x »

lol, that works great! Thanks. :D
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Post by kalan_vod »

I thought this would help.
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