16x16 sprite maker
Moderator: MaxCoderz Staff
16x16 sprite maker
I am wondering if anyone would be willing to make an asm 16x16 sprite maker that reads hex from a string and outputs it on the graphscreen, reading from a list in Ans? The way I had it in mind would be: {Str#,X,Y
I have asked Kerm, but he is busy with DCS, and I am unsure when he will be able to get this accomplished. I need this for my upcoming Pokemon Purple game (Which I need to post about, I guess).
Any help would be greatly appreciative.
I have asked Kerm, but he is busy with DCS, and I am unsure when he will be able to get this accomplished. I need this for my upcoming Pokemon Purple game (Which I need to post about, I guess).
Any help would be greatly appreciative.
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- KermMartian
- Calc Wizard
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- KermMartian
- Calc Wizard
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Would it really be that slow? It would have to be better than a BASIC version (Which I haven't had much luck in making. I have other ideas to try though...
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If memory serves, Codex pulls 8x8 off of Pic0, which won't work. This is the only way I see of making this work correctly...
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- KermMartian
- Calc Wizard
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- KermMartian
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- dysfunction
- Calc Master
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Well, I would rather keep it simple, and I have had a lot of bad luck with apps, so I keep them off of my calcs. The only one that has not caused me grief is Crunchy. Otherwise, my calc crashes almost daily, whether I am using an app or not...
And getting the hex is simple, using CalcGS...
And getting the hex is simple, using CalcGS...
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- Calc King
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