Racecar II; The need to race Beta Download
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Racecar II; The need to race Beta Download
Racecar II is a simulation type racing game that I'm working on. It has over 30 cars at the moment, 4 color greyscale (with the help of xLib) and numerous upgrades including Engine, NA Tune, Turbo, Tires, Weight Reduction and some others. This game has custom built menus and awesome graphics. I've been working on this game for some time now and it is turning into somthing great.
The racing part of this game is a gear based system. Each car has 4 gears and so when you get to the max speed of that gear you must shift to the next gear which decreases your acceleration.
Right now this game is about 15K total but with the help of achiving, unarchiving, and vast optimasations (not spelled right) I'm hoping to get it down to 10K. If you want anymore info or have any ideas for this game post it here.
Oh, and one more thing this is the only game that I have found that is a simulation type game. (Just wanted to add that in.)
The racing part of this game is a gear based system. Each car has 4 gears and so when you get to the max speed of that gear you must shift to the next gear which decreases your acceleration.
Right now this game is about 15K total but with the help of achiving, unarchiving, and vast optimasations (not spelled right) I'm hoping to get it down to 10K. If you want anymore info or have any ideas for this game post it here.
Oh, and one more thing this is the only game that I have found that is a simulation type game. (Just wanted to add that in.)
Last edited by ninja_master on Sun 18 Jun, 2006 12:08 am, edited 3 times in total.
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It is just for the title screen. If i tried to make greyscale on the whole thing. Massively big it would be.
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The only thing that i am having trouble with is i am trying to make it as realistist as possible. I was browsing around the internet trying to find the equations for acceleration with all of the factors including gears, friction, and everything else. If you can help I would be grateful.
Last edited by ninja_master on Tue 27 Dec, 2005 9:14 pm, edited 1 time in total.
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I might be able to do lane changes but the only problem with that is that it will slow down the game. Right now it is about 3 f/s on a 84+ silver. good idea though. I might do it if i can find more opimasations (again spelled wrong )
I will hopefully release the beta very soon. Just got to finish the racing part and the upgrades. It's taking longer than I thought.
I will hopefully release the beta very soon. Just got to finish the racing part and the upgrades. It's taking longer than I thought.
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If you're only making still screens in grayscale, why not use Rigview? It stores your 4-level grayscale pic in a compressed assembly file (using a convertor on the computer) so its easier to draw and it is much smaller (under 1000 bytes).
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http://www.ticalc.org/archives/files/fi ... 19374.html
Amazingly useful program. Just choose export standalone program, otherwise you won't be able to call it with the Asm( command, and you will need the RIGVIEW main program in MirageOS to view your image.
Amazingly useful program. Just choose export standalone program, otherwise you won't be able to call it with the Asm( command, and you will need the RIGVIEW main program in MirageOS to view your image.
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That's pretty cool but it flickers more than if i just do it by hand. The plus is it does save a lot of space. The thing is do I wanta trade space for Quality?
I'm thinkin about making it an app using basicbuilder, but I'm not sure how compatable it would be at its present state. I'm hopin that I don't need to do a lot of rewriting.
I'm thinkin about making it an app using basicbuilder, but I'm not sure how compatable it would be at its present state. I'm hopin that I don't need to do a lot of rewriting.
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I don't think Basicbuilder is compatible with Xlib- Basicbuilder has its own pics that arent compatible with the regular TI-OS pics 0-9 and hacked pics 11-255. Basibuilder uses pics A-Z. If Rigview flickers too much, try adjusting the sync. Make your pic for the Rigview main program, and view it in Mirage, then press ( and ) to adjust the sync. When you find a setting that doesn't flicker, then record it and set all your pics to that.
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That stinks. I was hopin that I could do it. Oh well, guess I'll just have to make it smaller. The greyscale pics look awesome now that the sync is right. thanks for pointing me in the right direction.
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