Is this too large or alright?
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- Calc Wizard
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Is this too large or alright?
Just a lone sprite, is it too large? or do you guys like jumbo sprites with detail?
"Not long ago, the Black Gate of Armonk swung open. The lights went out, my skin crawled, and dogs began to howl. I asked my neighbor what it was and he said, 'Those are the nazgul. Once they were human, now they are IBM's lawyers.'"
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- Calc King
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- Calc Wizard
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... in a good way or bad way or interesting way or odd way?
Full 1:1 from sprite sheet.
Full 1:1 from sprite sheet.
"Not long ago, the Black Gate of Armonk swung open. The lights went out, my skin crawled, and dogs began to howl. I asked my neighbor what it was and he said, 'Those are the nazgul. Once they were human, now they are IBM's lawyers.'"
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- Calc King
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- Calc Wizard
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http://sprites.fireball20xl.com/NSA/Sheets/adv2.gif
Does that ring a bell?
Does that ring a bell?
"Not long ago, the Black Gate of Armonk swung open. The lights went out, my skin crawled, and dogs began to howl. I asked my neighbor what it was and he said, 'Those are the nazgul. Once they were human, now they are IBM's lawyers.'"
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- Calc Master
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- Calc Wizard
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Oh I forgot to mention, I'm brain dead when it comes to asm nor do I intend to learn ASM. My head is asploding from C++ atm..
I do use a series of primitive tools for the sprites... it's actually not that hard and with a little bit of reading on xLib I think i'll be able to obtain some decent rendering speed.
And if you think that's big well ... chances are good you'll be seeing 48x48
I do use a series of primitive tools for the sprites... it's actually not that hard and with a little bit of reading on xLib I think i'll be able to obtain some decent rendering speed.
And if you think that's big well ... chances are good you'll be seeing 48x48
"Not long ago, the Black Gate of Armonk swung open. The lights went out, my skin crawled, and dogs began to howl. I asked my neighbor what it was and he said, 'Those are the nazgul. Once they were human, now they are IBM's lawyers.'"
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- Calc King
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