Page 5 of 49

Posted: Mon 07 Feb, 2005 8:24 am
by kv83
this is really really nice... I wanted to something similiar in Indiana Jones... never had the chance though :roll:

Posted: Thu 24 Feb, 2005 9:52 pm
by Spencer
Image

Posted: Thu 24 Feb, 2005 10:08 pm
by Mike K
I must go find my eyes... they popped out of my head and I can't find 'em 'cause I can't see :shock:

Oh yeah, I also have two suggestions for the game thus far. I'm in no position to request anything, but I think:

1) The ruppee sprite should have a little shading (not shown in the most current screenshot)

2) The enemies and characters should have shadows under them. Or at least the ones that bounce, so you can tell where they "actually" are in relation to you on the ground.

Posted: Thu 24 Feb, 2005 10:20 pm
by DJ_O
OMG! This looks so f**kin' AWESOME! I... can't... stop... looking... at... this... screen...shot... HELP ME SOMEONE!!!!!!!! :shock:

Posted: Thu 24 Feb, 2005 10:25 pm
by kalan_vod
wow spencer hows it going ^.^ its really nice i like it.

keep up the good work :P.

Posted: Thu 24 Feb, 2005 10:25 pm
by Jim e
Man Spence, I love those little touches.
Be careful with all the screen shots, you may kill someone with excitement. :twisted:

Posted: Thu 24 Feb, 2005 10:47 pm
by T0RM3N7
:shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock:
(if there was a drool smiley i would use it instead)
I almost had a heart attack, man!!
thats just as good as what I used to play on the original Game Boy(Link's Awakening for all you non-Zelda people)
Once again keep up the good work!!! :D :D :D :D

Posted: Thu 24 Feb, 2005 10:52 pm
by Spengo
...
@_@

UBERNESS!!!
I love how when you hit the thingy, it goes into a widescreen movie-like mode, and the edges flash, and the...well, I can't wait for this game to finish.

Posted: Thu 24 Feb, 2005 11:11 pm
by Shadow Phoenix
if its in BASIC i'll go blow up Microsoft, since HALF LIFE 2 PALES in comparison to this.

but its not. So i'll go drown myself.
Still working on 8 way direction movement.

Posted: Thu 24 Feb, 2005 11:20 pm
by lloydkirk1989
I see why Spencer doesn't want to put this in greyscale. The GRAPHICS :shock: are so extrordinary!!

Posted: Thu 24 Feb, 2005 11:56 pm
by jbshaler
WOW! :shock: It looks really awesome, and not just because of the amazingly smooth and detailed graphics. I see you already have a bunch of items, switches, etc. worked in there. I can't wait to see what's next. Keep 'em coming!

Posted: Fri 25 Feb, 2005 12:33 am
by Shadow Phoenix
source code???????????????
Spencer wrote:Image

Posted: Fri 25 Feb, 2005 12:51 am
by Duck
Looks good.

Will you be able to cram this into the RAM (24k)? If you are, are you approaching the code size limit already, do you think it will become a problem to implement all the features you want?

And about these tiles. In the beginning of the screenshot, there are 3 floor tiles that are 90 and 180 degrees rotated versions of the fist floor tile. Do you use some kind of advanced smart mapping technique to save space in these situations?

Posted: Fri 25 Feb, 2005 2:23 am
by Madskillz
Awesome...awesome. Everytime I see a new screenshot, I see new/major improvements! Keep up the sweet work man! It honestly looks tight so far! :D

Posted: Fri 25 Feb, 2005 3:22 am
by Spencer
It's going to be a two page app.

However, it's going to require around 10,000 bytes of free RAM to hold the animated tile, object, enemy, and overhead arrays as well as the sprite overlay buffer.