zDoom

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benryves
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Post by benryves »

DarkAuron wrote:Does it render fullscreen or just the middle? The first two pics seem to render different from the third..
I don't know it if renders wall segments that are half-on and half-off the screen.

I'm not very good at that myself:

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Look at the bottom of the chappy there - all the triangles outside the view frustum are culled. :(
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DJ_O
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Post by DJ_O »

GuillaumeH, you should check the tift website. Apparently it has been down for like a few days:
http://paxl.org:2080/~tift/index.php
apparently, according to Verytourist on the freench TI forum it's a SQL error
Impossible de se connecter a la base de donnees. Erreur : Can't connect to local MySQL server through socket '/var/run/mysqld/mysqld.sock' (2)
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Post by pacHa »

actually it's a personal server, hosted on paxl's pc
and sometimes it's down sometimes other things happen, that's what's fun =)
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DJ_O
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Post by DJ_O »

Actually, from what I seen, it's online 2 hours/24 1days/7 :mrgreen:
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GuillaumeH
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Post by GuillaumeH »

Here are the TI-83 Venus and the TI-83+/84+ ION/MirageOS versions of zDoom pre0.10. Please tell me what you think of it. The enemies' hit accuracy is higher when they are near you now, so the overall difficulty is higher.
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GuillaumeH
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Post by GuillaumeH »

Now the enemies' shots are regularly spaced, and then their hit accuracy is calculated for each shot, it makes the game fairer than in the previous version. You can get it at the same location.
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Post by Toaster »

Nice I like the new version :D but the AI go through walls. :P I neve rdid beat level two because the AI were just to strong. :roll: Mabey with this next version it will be a little easyer. :lol:

BTW: Do you have more than one enemy type :?:
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Madskillz
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Post by Madskillz »

they can still go through walls...I was shooting at this guy, he was coming at me than all of a sudden disappeared when I quickly tried to turn back...He got caught in the corner and vanished, but could still shoot at me. :wink: He popped out when I turned around. I thought this version was more of a challenge...since I didnt have the automatice gun. I also see the muzzle flashes have changed too... :D
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GuillaumeH
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Post by GuillaumeH »

I've uploaded zDoom 0.10 on ticalc.org.
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DJ_O
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Post by DJ_O »

Wow, I looked at the readme and I saw that it improved a lot. I should play this game again someday. Last time I played this was back in fall 2002, when the project got abandonned :)
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Post by dysfunction »

I enjoyed the three levels of the old French version, they were relatively easy. I only played the last version of this porject briefly, but I'll try this new version. Looks great guys!
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tr1p1ea
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Post by tr1p1ea »

Ben, i just noticed your avatar!?!!

:shock:.
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GuillaumeH
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Post by GuillaumeH »

I'm posting an alpha version of the next zDoom so I can get feedback and some help.

Here is what i've done since the 0.10 version :

* a "fall to the ground" effect when dying
* the game can be now in different "states" :
1) normally reads keyboard input
2) dying
3) dead
4) others (demo mode?)
(see intrrpt.z80)

* slimmed down enemy data storage
* level LZSS compression
* now without rom calls for the main part of the code
* increased the number of rays cast to improve visibility on screen edges

The things i'd like to do for 0.11 are:

* solve the bug of enemies that aren't here : in the first level, in the "hidden" corridor, 3 enemies are supposed to be here but in-game i dont meet them, and they seem to be shooting at me through walls...
* change weapon code into something less ugly
* solve the line bugs
* solve the bug that displays some objects and enemies that should be behind the player

I don't have much motivation at the moment, so feel free to take a look at the code and solve bugs :D

edit: removed link
Last edited by GuillaumeH on Wed 08 Feb, 2006 1:13 am, edited 2 times in total.
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kalan_vod
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Post by kalan_vod »

Great, I will try this once I get home today. Glad you are still holding this project together!
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Timendus
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Post by Timendus »

You know, it's pretty annoying to be shot to death by invisible enemies when you're walking around with a badass machine gun :P

Anyway, pretty impressive game so far. It sometimes renders lines and sprites that should be behind you though, but I guess you already knew that.
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