zDoom
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- Madskillz
- Calc Wizard
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zDoom
Well...this isn't my project. I just thought I should bring this up. I know
Guillaume is around here some where, but I don't know why he hasn't posted a topic about this yet. This is by far, the best version of the game so far. I mean it has contrast changing, new locations for the ammo/health on the screen, the enemies actually come at you, and I am sure there are many more improvements that I failed to mention!
Best of all, this now works on the 84's too! (I did a little testing! )
Guillaume, wherever you are, this topic is for you buddy!
Please download this awesome version! Either at the TIFT: http://paxl.org:2080/~tift/ or at Ticalc.org: http://www.ticalc.org/archives/files/fi ... 36062.html
Also check out the TIFT for some of their other great games/projects already out or coming...especially PaperPlane!
Guillaume is around here some where, but I don't know why he hasn't posted a topic about this yet. This is by far, the best version of the game so far. I mean it has contrast changing, new locations for the ammo/health on the screen, the enemies actually come at you, and I am sure there are many more improvements that I failed to mention!
Best of all, this now works on the 84's too! (I did a little testing! )
Guillaume, wherever you are, this topic is for you buddy!
Please download this awesome version! Either at the TIFT: http://paxl.org:2080/~tift/ or at Ticalc.org: http://www.ticalc.org/archives/files/fi ... 36062.html
Also check out the TIFT for some of their other great games/projects already out or coming...especially PaperPlane!
The Revolution is here...
- GuillaumeH
- Regular Member
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- dysfunction
- Calc Master
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I have some advice:
1. The enemies seem much larger than they should (former humans appear to be about as large as barons of hell in the original)- perhaps you could make the camera's perspective higher or simply make the monsters smaller. It always seems like I'm shooting at their balls, when it should be morelike upper-chest area.
2. The enemies-shooting-through-walls bug has happened a few times, it'd be nice to see that fixed.
In general, it'd be nice to see it run a little faster and smoother. I'd also like to see more artifacts and rooms that are easier to tell apart- also the walls should be curved less often (rooms in the original were generally rectangular) Otherwise, this game is incredible. Keep up the great work!
1. The enemies seem much larger than they should (former humans appear to be about as large as barons of hell in the original)- perhaps you could make the camera's perspective higher or simply make the monsters smaller. It always seems like I'm shooting at their balls, when it should be morelike upper-chest area.
2. The enemies-shooting-through-walls bug has happened a few times, it'd be nice to see that fixed.
In general, it'd be nice to see it run a little faster and smoother. I'd also like to see more artifacts and rooms that are easier to tell apart- also the walls should be curved less often (rooms in the original were generally rectangular) Otherwise, this game is incredible. Keep up the great work!
"You're very clever, young man, but it's turtles all the way down!"
It is a cool game(much better than the french one), but it needs more bad guys. I want to see the floating red ball guys. Also, it needs textures. White walls are more boring. (but don't overdo it :P. the wolfenstine game is impoosible to see the enemies. More like Gemini, the best fps on the calculators I've seen so far.) Another thing is the weapons. Why does the ammo work for bothe guns? I never use the pistol thing because the other gun pwns it.
bananas... o.o
- GuillaumeH
- Regular Member
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- Calv!n.n0.1
- New Member
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Nice work GuillaumeH! This game is starting to look a lot like Doom!
Revolution Software - http://www.revsoft.org