I'm posting an alpha version of the next zDoom so I can get feedback and some help.
Here is what i've done since the 0.10 version :
* a "fall to the ground" effect when dying
* the game can be now in different "states" :
1) normally reads keyboard input
2) dying
3) dead
4) others (demo mode?)
(see intrrpt.z80)
* slimmed down enemy data storage
* level LZSS compression
* now without rom calls for the main part of the code
* increased the number of rays cast to improve visibility on screen edges
The things i'd like to do for 0.11 are:
* solve the bug of enemies that aren't here : in the first level, in the "hidden" corridor, 3 enemies are supposed to be here but in-game i dont meet them, and they seem to be shooting at me through walls...
* change weapon code into something less ugly
* solve the line bugs
* solve the bug that displays some objects and enemies that should be behind the player
I don't have much motivation at the moment, so feel free to take a look at the code and solve bugs
edit: removed link