tr1p1ea wrote:Well i just realised that adding support for pics above 9 shouldnt be too hard ... but do you really think that you are going to be able to pull off pixel scrolling?
Two-pixel scrolling in Omnicalc is just fast enough (it'd be nice if it was faster, but it's fast enough not to be annoying) so I imagine at least two-pixel scrolling would be more than fast enough with Xlib, perhaps even true smoothscrolling. For most games it wouldn't be worth the extra mem requirements of string your map data in pics, but since I already have to do that with Aura...
"You're very clever, young man, but it's turtles all the way down!"
Yeha it would be cool. You couls use a technique similar to the one in Diortem intro, amybe smooth scrolling wouldnt be possible, remember that horizontal sprite width in xLIB and Omnicalc must be multiple of 8
Dysfunction is mostly working on Ender's Game, because he want to finidh it first, it's planned for release on Summer 2005 and Aura is planned for release on Summer 2006
You wanna watch those double posts...
Actuall to tell the truth, Aura is the one I'm really looking forward to making AND playing too. But I need to finish Ender's Game.
"You're very clever, young man, but it's turtles all the way down!"