Dragon Song [Beta]

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tr1p1ea
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Post by tr1p1ea »

1000 tiles, wow that is massive! Do you have any animated tiles?

I am also very interested in your scripting system, it sounds neat!
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Erktheorc
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Post by Erktheorc »

Right now tiles 50-56 are animated. Five of them scrolls, one in each direction (can be used for rivers) and one faster down (can be used for waterfalls). And two change places (can be used for small animations).
Event based animations can use any number of pictures e.g. if you want to show an explosion you could write:

Code: Select all

<event type="sub" name="explosion">
	DrawPictureReg(r11,r12,8,1,picExpl1)
	Wait(20)
	DrawPictureReg(r11,r12,8,1,picExpl2)
	Wait(20)
	DrawPictureReg(r11,r12,8,1,picExpl3)
	Wait(20)
	DrawPictureReg(r11,r12,8,1,picExpl4)
	Wait(20)
	ReturnFromSub()
</event>
This will show a small 8x8 explosion at position r11 x r12 (r11-ypos, r12-xpos). The type of the event is "sub" (subroutine) so it can be reused if we want to show more explosions. So if you want to show the explosion at position 32x32 (32x4(*8 )) it would look something like this:

Code: Select all

	...
	SetReg(r11,32)
	SetReg(r12,4)
	JumpToSub(explosion)
	...
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kalan_vod
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Post by kalan_vod »

Nice, looks like you are taking this game seriously! If you need any help let us know :P.
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Post by Erktheorc »

Just a small update, I don't have much time to work on this project now (too much to do in school) but I did get some free time today so I fixed a few bugs and made a new animated screenshot :)
I don't know when the demo will be finished but I hope it wont take too long.
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kalan_vod
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Post by kalan_vod »

O_O

*kalans jaw drops....*

The days go by rather quickly though :D
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tr1p1ea
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Post by tr1p1ea »

Wow, that runs incredibly fast!

Im wondering how you do your animated tiles ... pic switching?
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Erktheorc
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Post by Erktheorc »

tr1p1ea wrote:Wow, that runs incredibly fast!

Im wondering how you do your animated tiles ... pic switching?
I use both pic switching and rotating.

There is only a few events left to add before the demo is ready, it shouldn't take to long... maybe next week.
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kv83
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Post by kv83 »

It really looks nice. I can't wait to test that demo!
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tr1p1ea
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Post by tr1p1ea »

Yes, ive been waiting to test this baby for a while now. Hopefully you can get something out soon .... dont rush though, go at your own pace :).
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Post by NanoWar »

Nice to hear that you're still working on this.
I want to play it :P.
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Post by CompWiz »

so, when does your school end? Mine ends tomorrow(not counting exams), and I should have more time to hopefully make n game. I can't wait to try a demo. Looking great so far! :)
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Erktheorc
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Post by Erktheorc »

CompWiz wrote:so, when does your school end? Mine ends tomorrow(not counting exams), and I should have more time to hopefully make n game. I can't wait to try a demo. Looking great so far! :)
Well it ended last Friday, so I have plenty of time now :)
The last few events are completed, it's now possible to beat the demo level ;) I only need to change the placeholder texts and balance the enemies a bit before it's ready. The demo will be quite easy though, but it will show what the engine is capable of.
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Post by CompWiz »

Erktheorc wrote:
CompWiz wrote:so, when does your school end? Mine ends tomorrow(not counting exams), and I should have more time to hopefully make n game. I can't wait to try a demo. Looking great so far! :)
Well it ended last Friday, so I have plenty of time now :)
The last few events are completed, it's now possible to beat the demo level ;) I only need to change the placeholder texts and balance the enemies a bit before it's ready. The demo will be quite easy though, but it will show what the engine is capable of.
sounds great. :D

If only there was a demo that was like that for Joe's metroid. :|
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Post by Erktheorc »

Just wanted to say that the project isn't dead :)
A friend of mine helped me test the game a few weeks ago and we found a few things that had to be changed. My old routine for displaying text didn't work as well as it should, so I had to rewrite it. Also the level selection screen sucked, so I need to change that too :)
A few minor bugs was also found and fixed. There is still a few things that I need to fix before the demo is ready... more than I first thought :P
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kv83
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Post by kv83 »

Great to here that you're still working on this. Keep us updated! Do you know btw what will be included in the demo and what not? :)
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