well, for that kind of game, I just had it
to have it pick which choice the computer made...in fact, for the most part, that's been the way it's been with all my games, just have the computer randomly pick something...only trouble then is that the computer's random generator isn't always random.
Actually, i'm wanting to try to make a more involved computer for Blue World - Quest...but HOW without bloating down the code?
What i WAS thinking about doing was make a pattern list for each monster, then it randomly determines how many of that pattern to do, and from what starting position in the enemy's list...hm...interesting...
I'd rather be a nobody remembered by someone than a somebody remembered by noone.
'Boku' can't save the world - Blaze Rennaul
--'Boku' doesn't have to... - Klyne Ryuuno
Blue World - Coming soon