The Legend of Zelda: Relics of the Past

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crzyrbl
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Post by crzyrbl »

hehe, tilemapping is like the only function i use from xLib. i have to use flash gordon to read unarchived prgms though.
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necro
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Post by necro »

I'm using clearscreen on occasion, draw sprite, tile map,and updat lcd in my prog
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crzyrbl
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Post by crzyrbl »

i might have used the update one once. grr...i have a bug. let's say i have four enemies on the screen. the first three die, but the last one is invincible. i dont know how to fix this!!!
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merthsoft
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Post by merthsoft »

Show us some code...
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necro
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Post by necro »

Email/PM me the enemy code (or just post it) and I could take a look
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crzyrbl
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Post by crzyrbl »

ummm...sure, but the code is not in one place for several reasons (like interchangable AI). i'll post it in a couple hours.

EDIT: ya, i fixed the bug. took me almost 12 hours, but i got the little b@st@rd. now to prgm multiple AI's. i might post screenies after that...
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necro
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Post by necro »

are you using code like this?

...PrgmENMYMNGR
:For (0,A,N): “N being the Number of enemies
:L1(A*4-4)->I
:L1(A*4-3)->L
:L1(A*4-2)->X
:L1(A*4-1)->Y: “this stores a set of variables for each enemy
:If I=1:prgmSLIME: “if it is a slime, treat it so
:If I=2:prgmMNSTR: “If it is a monster…
:I -> L1(A*4-4)
:L -> L1(A*4-3)
:X -> L1(A*4-2)
:Y -> L1(A*4-1): “updates the list
:END
:RETURN...


(this is an excert from a little file on multiple enemy AIs for people who haven't tried such things befor, will be a complete (though simple game) and I should finish it very soon)
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crzyrbl
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Post by crzyrbl »

.....wow....that's weird. my code's almost exactly like that! (sorta weird considering i never read that thing) only i dont use a *for* statement. instead, everytime i run it, it add one to want would be your A. i find that this way there is not a horrible lag with any amount of enemies. enemies go a LITTLE slower, but with good AI it should be hard to tell
(i also have more var.s for the monsters and how the disp them it the end)
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necro
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Post by necro »

In cat trap, I had 10 variables for each...because of the spiders mostly...I ought to remake it
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crzyrbl
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Post by crzyrbl »

sprites!

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king queen temp princess
police punk punkette

ill post all of my sprites in the Pixel Art forum when i finish the game
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threefingeredguy
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Post by threefingeredguy »

i like em!
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DarkAuron
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Post by DarkAuron »

Police and punks in zelda? wtf :?
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crzyrbl
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Post by crzyrbl »

alrite, over teh weekend, i got 8 of the enemies done. also, i'm thinking about having 4 instead of 3 dungeons. i wont be prgming any of the map until i make a C++ ascii-based tile-mapping prgm to do a lot of the dirty work for me. that's about it. if you know of any PC tilemapping prgms for xLib with a GUI, let me know about it. i dont know how to use the GUI in C++ cuz im going to learn it in Java anyway.
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threefingeredguy
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Post by threefingeredguy »

i can teach you java gui, i am the masta in my school. cept one of my friends. he can do internet/socket stuff i can do gfx and key/mous input. were gonna make a game.
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T0RM3N7
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Post by T0RM3N7 »

sounds tight crzyrbl
looks like it's going smooth
girls=time*money
time=money
girls=money*money
money is the root of all evil
girls=(evil^1/2)*(evil^1/2)
girls=(evil^1/2)^2
girls=evil

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