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Posted: Thu 24 Nov, 2005 5:00 am
by currahee
Oh, d@mn #tcpa is still up? :shock:
I don't trust IRC anymore... ever since that Opera incident...

How is the pre-demo?

Posted: Thu 24 Nov, 2005 7:55 am
by katmaster
Are you gonna put it out for us within the next 11 hours? Cuz thats when I leave for a 2 hour drive.......gotta have......GOTTA HAVE!!!! :)

Hmm

Posted: Thu 24 Nov, 2005 3:51 pm
by CDI
Okay, BUT! there is one big problem... TI-Connect borked the transfer so when you get it to the calc you have to fix one of the maps... hmm...

In prgmMETMAP1 after the :If theta=1:Then block there is a :If theta==:Then block, that second = should ba a 2
In prgmMETENG you have to vhange the 1->H and 1->I (near the top) to 0->H and 0->I otherwise...

http://www.freewebs.com/cdi_/METBET1.8xg

thar :D have fun, FYI... today I'm gonna finish MotherBrain then release the acual beta and then do some spritework (Necro's Samus 2 sprite is going to be norm, and his Samus 1 sprite is going to be with the Varia Suit) and the TitleScreen, also I hope to get some other fun stuff in there (and some debugging)

Posted: Thu 24 Nov, 2005 5:02 pm
by kalan_vod
ok, just one thing what program do you run. Also which xlib and if not xlib is it onmicalc?

Posted: Thu 24 Nov, 2005 6:59 pm
by tr1p1ea
The one you have probably wont run it. You will need to get 0.501b ... I updated the current xLIB so that it will work with older games. PIC0 is now 0 AND 10 (and no, im not talking bitwise operations there :)).

Posted: Thu 24 Nov, 2005 7:34 pm
by CDI
:P oops, yeah. Run prgmMETENG to run, and tonight I'll update it to use newer xLIB(s) and FlashGordon

Posted: Thu 24 Nov, 2005 7:44 pm
by tr1p1ea
You wont need to change anything to get it to work with the new xLIB, i already took care of that :).

(xLIB has FlashGordon like functionality too, just incase you didnt know).

Posted: Thu 24 Nov, 2005 11:54 pm
by kalan_vod
ARGG, tr1p. I replaced all the pic #s from 0 to 10.....hehe
Btw I played your game and its alot like kevins, except more enimes. Also what are the controls :D, the engine looks really nice and idk if you want some optimizations but if you do let us know I saw a few.

Posted: Fri 25 Nov, 2005 4:49 am
by CDI
I know there are a TON of optimizations :P as for controls?

2nd = JUMP
ALPHA = Toggle HUD
MODE = Shoot (after you get the gun)
< and > = Left and Right
^ = Un-Morph
v = Morph when you get the Morph Ball

Posted: Fri 25 Nov, 2005 4:59 am
by dysfunction
Too lazy to install the older version of xLib. :P

Posted: Fri 25 Nov, 2005 5:13 am
by kalan_vod
dysfunction wrote:Too lazy to install the older version of xLib. :P
With my linkport coming undone I managed to do the old version even though it took 5 times to reconnect :D.

Posted: Sat 26 Nov, 2005 4:44 am
by CDI
well if tr1p would get me the the newest version of xLIB (HINT HINT)