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Posted: Sun 17 Apr, 2005 5:17 pm
by tr1p1ea
Personally i prefer just plain old asm, i dont really like any 'helper' languages ... but thats just me.

Posted: Sun 17 Apr, 2005 8:22 pm
by nepmarauder
I'm am using TI Power for two reasons.

1) TI Power takes the reptitive routines and makes them simpiler and
faster to write, such as if-then statements, key detection, sprites, etc.

2) I'm not fluent in Asm, yet. I understand about 45% of it so far, but at
this point it is easier for me to write the basic TI Power code and add
own Asm where I need it (gray-scale, contrast change, etc.)

Posted: Sun 17 Apr, 2005 8:27 pm
by nepmarauder
Hey tr1p1ea,

I agree 100%. Even though I am using TI Power for part of the coding, I don't really think it is that great. It makes Asm easier, but there are flaws.

For example, WindowMenu does not work well if you have more than three topics/selections. And that is just the beginning! :)

Posted: Sun 17 Apr, 2005 9:33 pm
by DJ_O
Maybe wait until Antidissassemblage come out. Its like java but simpler, much like Visual BASIC syntax and its a lot smaller than TI power (from what the author told me on AIM), or make the game in assembly

Posted: Mon 18 Apr, 2005 5:34 am
by CoBB
Seeing that the creator of Antidisassemblage isn't completely fluent in z80, I hardly think he can make it an optimising compiler (as far as I understand from the descripition, it's also basically a macro generator). I doubt it will be better than z88dk or sdcc, those projects have much more time and work put into them. I wish him good luck in all cases.

Posted: Mon 18 Apr, 2005 12:50 pm
by DJ_O
Yeah I hope he will be able to optimise a lot. As far as he told me on AIM programs are fast and very small (not as small as ASM of course) but I dunno what he meant by very small, it can be 600% smaller than TI-BASIC while it can be 0.00001% smaller than TI-BASIC. I hope he will learn while making this compiler, then maybe he can go back work on it once finished and improve it

Posted: Mon 18 Apr, 2005 10:10 pm
by dysfunction
Actually TI-Basic is smaller for many things... sure a huge asm rpg would be smaller than a huge Basic rpg, but that's just because data is smaller in asm. Actual code however, is considerably larger, as asm usually takes several lines of code to equal one line of Basic.

Posted: Mon 18 Apr, 2005 10:25 pm
by DJ_O
Hmm, it depends, when compiled the asm code is smaller than BASIC. There might not be a big difference but when using compression routines or when using crunchyOS code is smaller.