Page 2 of 4
Posted: Sun 20 Mar, 2005 11:04 pm
by Spengo
This thing is really great, just one thing...Is mario supposed to be naked?! :O
Posted: Mon 21 Mar, 2005 12:17 am
by DarkAuron
Spengo wrote:This thing is really great, just one thing...Is mario supposed to be naked?! :O
That's what I was thinking
![Confused :?](./images/smilies/grayscale_confused.gif)
Posted: Mon 21 Mar, 2005 3:49 am
by Shadow Phoenix
how do you start th game?
Posted: Mon 21 Mar, 2005 6:06 am
by kuda
Ion support ?? why ??
To start a game, you must launch the Basic program ARPLEDIT, then enter the name of the game you want to edit/execute.
If you left FAastRPL , when you want to launch the same script again,
press only one caracter at prompt, it will load the last loaded script (like a redial key...
It wasn't easy to make a 8*8 mario !!!! And he isn't naked !!!
![Very Happy :D](./images/smilies/grayscale_happy.gif)
Posted: Tue 22 Mar, 2005 12:12 am
by Toaster
With ION support you could play the game from MirageOS or ION. It would be a lot nicer that way!!
![Smile :)](./images/smilies/grayscale_smile.gif)
Posted: Tue 22 Mar, 2005 12:20 am
by tr1p1ea
kuda, although your avatar is sweet, i think that it exceeds the preferred size limits for this board.
Posted: Tue 22 Mar, 2005 12:56 am
by DJ_O
just shrink it down using "the gimp" or make a new one but at 1x size.
![Smile :)](./images/smilies/grayscale_smile.gif)
Well I think that at least avatar width limit could be 100, not 80 so we can have a calc screenshot as our avatart
![Smile :)](./images/smilies/grayscale_smile.gif)
Posted: Tue 22 Mar, 2005 2:09 am
by Andy_J
I think he means the file size. Almost 200KB, which is a lot for the dialup users.
Posted: Tue 22 Mar, 2005 2:13 am
by tr1p1ea
Well i kind of meant both.
200KB is a bit for dialup users, but it is also a little large.
I think that a size of 96x64 is a good limit ... especially for showing screenies
![Smile :)](./images/smilies/grayscale_smile.gif)
.
Posted: Tue 22 Mar, 2005 12:41 pm
by kuda
seeing the Email, a juste thought : "Cool, someone left a message about FastRPL"... so desapointed...
Sorry for slowing, that should be better know...
About ION support, that is quite impossible as the RPL script are not compiled but interpeted... But next version will be a really nice apps, with a debugger etc....
Posted: Tue 22 Mar, 2005 10:39 pm
by tr1p1ea
I agree that not only is ION support not necessary ... but impossible. It is a rather confusing request actually :S.
Anyway, good work ith this project kuda, you have my support!
*fly's the RPL flag*
Posted: Tue 22 Mar, 2005 11:00 pm
by Toaster
Okay I will just have to use it the way it is than.
![Smile :)](./images/smilies/grayscale_smile.gif)
I like how easy it is!!
![Very Happy :D](./images/smilies/grayscale_happy.gif)
Posted: Wed 23 Mar, 2005 5:20 am
by CrimsonCasio
im interested in your scrolling routine
![Smile :)](./images/smilies/grayscale_smile.gif)
I dont yet know how fast MLC's tile-mapping and scrolling are going to be, so if it ends up being slower than i hoped mabey we could learn something from you
![Smile :)](./images/smilies/grayscale_smile.gif)
(though i see its B&W only, so mabey im comparing apples to oranges... and mabey im just overly worried about how much im asking burnt and gimpy to do...
![Wink ;)](./images/smilies/grayscale_wink.gif)
)
very nice though.
![Very Happy :D](./images/smilies/grayscale_happy.gif)
Posted: Thu 24 Mar, 2005 11:37 pm
by kuda
No problem for the mapping-scrolling routine...
For those who enjoy GRAVPONG, I just recoded it, and fiwed the bug in negative number division...
You can download it still at
http://tift.paxl.org (archive section)
but you will need to re-download the interprtor cause it has been fixed...
Old screenie :
(Now scores are displayed during play)
![Image](http://paxl.org:2080/~tift/archives/Fast_RPL/gravponganimated.GIF)
Posted: Fri 25 Mar, 2005 12:17 am
by Spengo
:O I can't find it :(
You meant this place right?
http://paxl.org:2080/~tift/archives.php
Is there another place I can dl it from?