RGP: Revolution Grayscale Package
Moderator: MaxCoderz Staff
- Jim e
- Calc King
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- Joined: Sun 26 Dec, 2004 5:27 am
- Location: SXIOPO = Infinite lives for both players
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RGP: Revolution Grayscale Package
I proud to annouce my new greyscale package, RGP: Revolution Grayscale Package. <sarcasm>I know that I have been keeping this a secret for quite some time now.</sarcasm> But now I have my own project thread on revsoft. So I'll keep the updates there. So far there is enough complete to release to a few people that already have a project near compeletion that are using ducks GPP. It can currently drop in place of Duck gpp without any porting or equate changing. Theres more info at my thread.
Heres the link:
http://calcwebzine.com/revsoft/phpBB2/v ... 4b52645a6f
RGP is perfect for a RPG.
Thanx for the support yall.
Heres the link:
http://calcwebzine.com/revsoft/phpBB2/v ... 4b52645a6f
RGP is perfect for a RPG.
Thanx for the support yall.
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- New Member
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- Calc Master
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lol
Yep, and also in the credits of one of my upcoming games
- dysfunction
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- Calc Master
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lol
Yea, i thought so too, all people who already made a game with duck's greyscale kit should update it with jim e's
- Shadow Phoenix
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Re: lol
/me Thats almost me!the_unknown_one wrote:Yea, i thought so too, all people who already made a game with duck's greyscale kit should update it with jim e's
I am gonna be the first one to try it out ^_^ I hope
Life is getting better.
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- Calc Master
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lol
LOL No ya wont, i will make sure of that! I will be the first! Mwuhaha, i'm superior to you!
- Jim e
- Calc King
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- Joined: Sun 26 Dec, 2004 5:27 am
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At frequency 0 yours take 93% of the processors time.
At frequency 2 yours take 96% of the processors time.
At frequency 6 yours take 69% of the processors time.
My normal version takes 63% of the processors time.
My Faster version takes 60% of the processors time.
Doesn't seem like much but it's making the difference. Plus I've been optimizing all the routines, which really helped out more than I thought, and adding a few of my own. I'm halfway done with a sprite clipping routine right now.
Though I hope peolle realise that the main reason I'm releasing this is to push the SE and not so much a speed gain. The grayscale on the SE is flawless, where as I could only do my best for the 83.
I should update the ZIP, I'll do it in a little bit.
At frequency 2 yours take 96% of the processors time.
At frequency 6 yours take 69% of the processors time.
My normal version takes 63% of the processors time.
My Faster version takes 60% of the processors time.
Doesn't seem like much but it's making the difference. Plus I've been optimizing all the routines, which really helped out more than I thought, and adding a few of my own. I'm halfway done with a sprite clipping routine right now.
Though I hope peolle realise that the main reason I'm releasing this is to push the SE and not so much a speed gain. The grayscale on the SE is flawless, where as I could only do my best for the 83.
I should update the ZIP, I'll do it in a little bit.