Hello. I'm new to this forum and I can see most of the members far surpass me in BASIC knowledge. I was wondering if it was possible to create an applicable 3d program that wasn't ridiculously slow.
I know its possible with asm, but I know nothing about THAT.
[TI-BASIC] 3d graphics
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- Calc King
- Posts: 1513
- Joined: Sat 05 Aug, 2006 7:22 am
Well.. I know it's possible to make a BASIC 3D program that is ridiculously slow..
The slowest part are the translations/rotations etc, the rendering is not all that fast either, and drawing anything other than wireframe will be very hard (unless tr1p adds filled triangles to xLib?)
My own BASIC wireframe thing: http://kvince83.tengun.net/maxboard/vie ... php?t=1962
It's over a year old now lol
In any case, it is very unlikely that anyone can write a 3d game in BASIC, but just having fun with it to prove you know something about 3D is of course very possible
The slowest part are the translations/rotations etc, the rendering is not all that fast either, and drawing anything other than wireframe will be very hard (unless tr1p adds filled triangles to xLib?)
My own BASIC wireframe thing: http://kvince83.tengun.net/maxboard/vie ... php?t=1962
It's over a year old now lol
In any case, it is very unlikely that anyone can write a 3d game in BASIC, but just having fun with it to prove you know something about 3D is of course very possible