Spengo's Racing Game (Grand Theft Avocado)

A forum where you can announce your awesome project(s).

Moderator: MaxCoderz Staff

should I port?

leave at Ti-83+
9
56%
89 all the way!!!111
1
6%
how bout...both? >:)
6
38%
 
Total votes: 16

User avatar
tr1p1ea
Maxcoderz Staff
Posts: 4141
Joined: Thu 16 Dec, 2004 10:06 pm
Location: I cant seem to get out of this cryogenic chamber!
Contact:

Post by tr1p1ea »

LOL That name is funny :). Ill change the topic for you :).
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."
Image
Image
Spengo
Calc Master
Posts: 1116
Joined: Sat 15 Jan, 2005 3:56 am
Location: ooga booga land
Contact:

Post by Spengo »

Okay, I need some input here. These are the old car sprites for my game(there are 3 more, but I didn't want to post all). Should I keep these or should I make 8*16 sprites?
Image
Image

Edit: will someone help me with my [img]'s here? I don't understand!
Last edited by Spengo on Tue 08 Mar, 2005 1:11 am, edited 2 times in total.
bananas... o.o
Mortal-God
New Member
Posts: 60
Joined: Sun 19 Dec, 2004 10:20 pm
Location: here and there

Post by Mortal-God »

they need to be gifs not bmps :D
then it will work
Spengo
Calc Master
Posts: 1116
Joined: Sat 15 Jan, 2005 3:56 am
Location: ooga booga land
Contact:

Post by Spengo »

Ah now I see! It's caps sensitive too. :P
There I fixed the other one too.
bananas... o.o
Spencer
Extreme Poster
Posts: 346
Joined: Mon 17 Jan, 2005 8:56 am
Location: Indiana

Post by Spencer »

Sixteen is my favorite number. I think that with a scrolling background, larger sprites are certainly acceptable.
Spengo
Calc Master
Posts: 1116
Joined: Sat 15 Jan, 2005 3:56 am
Location: ooga booga land
Contact:

Post by Spengo »

Image
Image

^this is the way that the 8*16 cars will tend to look. What do you people think?

EDIT: and heres the new racecar
Image
bananas... o.o
User avatar
tr1p1ea
Maxcoderz Staff
Posts: 4141
Joined: Thu 16 Dec, 2004 10:06 pm
Location: I cant seem to get out of this cryogenic chamber!
Contact:

Post by tr1p1ea »

I like the new racecar design, its very cool :).
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."
Image
Image
Andy_J
Calc Master
Posts: 1110
Joined: Mon 20 Dec, 2004 10:01 pm
Location: In the state of Roo Fearing
Contact:

Post by Andy_J »

So let me get this straight: This game *does* have something to do with stealing avocados, right? Otherwise the title is just plain silly. ;)
ImageImage
Image
Spengo
Calc Master
Posts: 1116
Joined: Sat 15 Jan, 2005 3:56 am
Location: ooga booga land
Contact:

Post by Spengo »

Hehehehehe.
Yes it does.
bananas... o.o
User avatar
Madskillz
Calc Wizard
Posts: 745
Joined: Fri 17 Dec, 2004 10:22 pm
Location: Wandering around in the Jungle...
Contact:

Post by Madskillz »

Cool...the new race car looks pimp man! I might actually enjoy avocados now...maybe :D
The Revolution is here...
solitaire710
New Member
Posts: 28
Joined: Tue 08 Feb, 2005 7:08 pm
Location: As of the moment, Trapped!
Contact:

Post by solitaire710 »

You so should make the sprite for the gas powerups an avocado :D
Spengo
Calc Master
Posts: 1116
Joined: Sat 15 Jan, 2005 3:56 am
Location: ooga booga land
Contact:

Post by Spengo »

Hmm, now that's an idea. I could change the role of avocados...

Image

Ouchies. That's the best avocado I can do in 8*8. The 16*16 one looked awesome, but that's much too big for the powerup. Can anyone else make a better one for me?
bananas... o.o
Patori
Maxcoderz Staff
Posts: 1479
Joined: Sat 18 Dec, 2004 3:51 am
Location: Toledo, Ohio, USA

Post by Patori »

kalan_vod wrote:sounds cool, im new to asm too and i tried to make a phoenix ripoff but i've been stuck on arrays in asm. it was easier to do arrays in java hehe
anyways i would love to see this made :P
Arrays? Heh. More like bytes of memory that you have to pretend are arrays. I was using that for a shooting routine I made for "Tyrian" another UFP....
Currently coming up with a new signature idea... since my forum avatar changer was killed by an upgrade...
User avatar
benryves
Maxcoderz Staff
Posts: 3089
Joined: Thu 16 Dec, 2004 10:06 pm
Location: Croydon, England
Contact:

Post by benryves »

Patori wrote:
kalan_vod wrote:sounds cool, im new to asm too and i tried to make a phoenix ripoff but i've been stuck on arrays in asm. it was easier to do arrays in java hehe
anyways i would love to see this made :P
Arrays? Heh. More like bytes of memory that you have to pretend are arrays. I was using that for a shooting routine I made for "Tyrian" another UFP....
Arrays are by design just sequential blocks of memory, on calc or elsewhere. You just have to do a bit of extra work addressing them on the calc. :wink:

Spengo: This game looks ace. And you should stop making me hungry with all this talk of avacados. :roll:
the_unknown_one
Calc Master
Posts: 1089
Joined: Fri 17 Dec, 2004 9:53 am

lol

Post by the_unknown_one »

Personally, i dont like avocados, i find them to be rather gross.
Post Reply