Okay, I need some input here. These are the old car sprites for my game(there are 3 more, but I didn't want to post all). Should I keep these or should I make 8*16 sprites?
Edit: will someone help me with my [img]'s here? I don't understand!
Last edited by Spengo on Tue 08 Mar, 2005 1:11 am, edited 2 times in total.
Hmm, now that's an idea. I could change the role of avocados...
Ouchies. That's the best avocado I can do in 8*8. The 16*16 one looked awesome, but that's much too big for the powerup. Can anyone else make a better one for me?
kalan_vod wrote:sounds cool, im new to asm too and i tried to make a phoenix ripoff but i've been stuck on arrays in asm. it was easier to do arrays in java hehe
anyways i would love to see this made
Arrays? Heh. More like bytes of memory that you have to pretend are arrays. I was using that for a shooting routine I made for "Tyrian" another UFP....
Currently coming up with a new signature idea... since my forum avatar changer was killed by an upgrade...
kalan_vod wrote:sounds cool, im new to asm too and i tried to make a phoenix ripoff but i've been stuck on arrays in asm. it was easier to do arrays in java hehe
anyways i would love to see this made
Arrays? Heh. More like bytes of memory that you have to pretend are arrays. I was using that for a shooting routine I made for "Tyrian" another UFP....
Arrays are by design just sequential blocks of memory, on calc or elsewhere. You just have to do a bit of extra work addressing them on the calc.
Spengo: This game looks ace. And you should stop making me hungry with all this talk of avacados.