The last item i am adding to Zelda:RotP is Roc's Feather, as in Link's Awakening. It allows Link to jump over spaces. the problem is im having trouble getting the right animation for this (especially jumping in the up or down direction). The feather is fully programed at this point, minus the animation; so if you show me your sprites, i can show you how the jump animation will look in game pretty fast. It needs to be 8x8's and there should be 3 frames of him jumping. i am hoping it will look something like the animation in this classic expample
http://sprites.fireball20xl.com/NSA/Sheets/lalink.png
Zelda Sprite Request
Moderator: DarkAuron
if the screen or an object is in the way, it will calc that BEFORE the jump, and make the animation such that he lands on the spot before it. So no, it you cant scroll the screen by jumping, but why would you want it to? Dont worry, i have already tested it for bugs. btw, keep in mind that PTI runs at 90% of a TI-83+ calc...which goes like 20% of a TI-84!