Duke Nukem z80
Moderator: MaxCoderz Staff
Duke Nukem z80
I think it would be cool to have a Duke Nukem game for z80s, one like Duke Nukem 68k. I was planning on doing this with xLIB, but it would be too slow. If anyone would like to work on this in asm or something I would LOVE to see it!
- Madskillz
- Calc Wizard
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I have a greyscale titlescreen that I made for cobra, I was testing out the text at the bottom....ironically the character is duke nukem.
So we have a titlescreen done as well!
So we have a titlescreen done as well!
The Revolution is here...
- Madskillz
- Calc Wizard
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I must have lost the .gst file for it, but I still have the little demo so I used PTI to get a screenshot, then converted that to .bmp. I will upload it to calcGS and fix it up a bit and post it here hopefully later tonight.
The Revolution is here...
- Madskillz
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well here it is, still working on it, but you get the look at least.
I even mad more of a cartoony type one, a little bit different than this one, but has smoke coming from the gun.
I even mad more of a cartoony type one, a little bit different than this one, but has smoke coming from the gun.
The Revolution is here...
- Madskillz
- Calc Wizard
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Ben they look very nice.
Kalan, I would much rather see Res or Chips challange finished before you picked this project up. Too many projects at once can cause more problems than you might be ready to face, leading to discouragement, rushed projects or just all together crap.
Kalan, I would much rather see Res or Chips challange finished before you picked this project up. Too many projects at once can cause more problems than you might be ready to face, leading to discouragement, rushed projects or just all together crap.
The Revolution is here...
Call it Duke Nukem Forever, and you'll never have to finish it.
Just keep setting release dates, giving progress reports, and putting out a few screenshots. You don't have to do much of anything.
If you ever do finish it, you could do a net-wide release like xlib xlib revolution, and make it to #1 downloaded file on ticalc.org. You know how many people have been waiting for that game?
Just keep setting release dates, giving progress reports, and putting out a few screenshots. You don't have to do much of anything.
If you ever do finish it, you could do a net-wide release like xlib xlib revolution, and make it to #1 downloaded file on ticalc.org. You know how many people have been waiting for that game?
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