Oh, d@mn #tcpa is still up?
I don't trust IRC anymore... ever since that Opera incident...
How is the pre-demo?
"Not long ago, the Black Gate of Armonk swung open. The lights went out, my skin crawled, and dogs began to howl. I asked my neighbor what it was and he said, 'Those are the nazgul. Once they were human, now they are IBM's lawyers.'"
Okay, BUT! there is one big problem... TI-Connect borked the transfer so when you get it to the calc you have to fix one of the maps... hmm...
In prgmMETMAP1 after the :If theta=1:Then block there is a :If theta==:Then block, that second = should ba a 2
In prgmMETENG you have to vhange the 1->H and 1->I (near the top) to 0->H and 0->I otherwise...
thar have fun, FYI... today I'm gonna finish MotherBrain then release the acual beta and then do some spritework (Necro's Samus 2 sprite is going to be norm, and his Samus 1 sprite is going to be with the Varia Suit) and the TitleScreen, also I hope to get some other fun stuff in there (and some debugging)
The one you have probably wont run it. You will need to get 0.501b ... I updated the current xLIB so that it will work with older games. PIC0 is now 0 AND 10 (and no, im not talking bitwise operations there ).
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."
ARGG, tr1p. I replaced all the pic #s from 0 to 10.....hehe
Btw I played your game and its alot like kevins, except more enimes. Also what are the controls , the engine looks really nice and idk if you want some optimizations but if you do let us know I saw a few.