The New xLIB - An APP
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255 PIC support has now been added. Next up (at Kevins request) is a set of shape and line routines.
Last edited by tr1p1ea on Tue 15 Nov, 2005 7:30 pm, edited 1 time in total.
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Excellent, i will need people to stress test xLIB to make sure that there arent any serious bugs! I cant have people going off to make games with it if there are bugs.
Also i finsihed support for running programs from the archive. You can recall an archived program (BASIC or TIOS-ASM) to one of 16 temp programs named XTEMP000 to XTEMP015. You then just run prgmXTEMP000 or Asm(prgmXTEMP000 etc.
So new additions:
- Support for up to 255 PIC's
- All functions can read PIC data even if they are ARCHIVED
- You can recall and run up to 16 ARCHIVED programs without actually unarchiving them
- Added a function that will tell you what hardware you are using (83+, 83+SE, 84+, 84+SE)
Next is the line and rectangle routines, then ill need some people to test .
Also i finsihed support for running programs from the archive. You can recall an archived program (BASIC or TIOS-ASM) to one of 16 temp programs named XTEMP000 to XTEMP015. You then just run prgmXTEMP000 or Asm(prgmXTEMP000 etc.
So new additions:
- Support for up to 255 PIC's
- All functions can read PIC data even if they are ARCHIVED
- You can recall and run up to 16 ARCHIVED programs without actually unarchiving them
- Added a function that will tell you what hardware you are using (83+, 83+SE, 84+, 84+SE)
Next is the line and rectangle routines, then ill need some people to test .
Last edited by tr1p1ea on Wed 16 Nov, 2005 8:18 pm, edited 2 times in total.
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I'd enjoy putting it through rigourous tests.
Will you add an option for 12by12 tilemaps or maybe 16by16
For 12by12 you would have them draw the sprites in the picture every 16 pixels across and every 12 down then you could copy them onto the screen using the xor meathod after clearing the screen. Just a thought.
Will you add an option for 12by12 tilemaps or maybe 16by16
For 12by12 you would have them draw the sprites in the picture every 16 pixels across and every 12 down then you could copy them onto the screen using the xor meathod after clearing the screen. Just a thought.
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Thanks for the heads up.DarkerLine wrote:For people who may have missed this, I would like to add that you can't, unfortunately, use any new versions of xLIB on United-TI's TI-Basic contest. Nothing personal; it's just that it was released after the contest's starting date.
Isn't this already possible?billybobjones wrote:I'd enjoy putting it through rigourous tests.
Will you add an option for 12by12 tilemaps or maybe 16by16
For 12by12 you would have them draw the sprites in the picture every 16 pixels across and every 12 down then you could copy them onto the screen using the xor meathod after clearing the screen. Just a thought.
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I would love to test... the number of errors I found last time should say something about how rigorously I test it.
EDIT: Just read your tr1pea's post more closely... Oh man this is excellent. Pretty soon you'll have all the features of every useful asm library in existence!
EDIT again: Oh, I just noticed you said you had fixed the bug with unaligned AND sprites, is the same bug with LD sprites fixed as well?
EDIT: Just read your tr1pea's post more closely... Oh man this is excellent. Pretty soon you'll have all the features of every useful asm library in existence!
EDIT again: Oh, I just noticed you said you had fixed the bug with unaligned AND sprites, is the same bug with LD sprites fixed as well?
"You're very clever, young man, but it's turtles all the way down!"