angband-esque game
Moderator: MaxCoderz Staff
well, I have made a lot of changes...I have killed off classes and simplified magic, and items no longer exist on screen (exception being the rare treasure chest) and I am adding some science fiction elements inspired by FMA...like "implants" for your character (sound like auto-mail?) and I slowly progressing...
I am also trying to design a calculator RPG with randomly generated maps. Maybe we could help each other in some way? I am going to be using a variant of Arcane Wizard's people sprites to generate a random person from two bytes. I am also going to use CATs for the terrain. I'm not sure how to do the items though. For them I might do something similar with the way I generate people. To design the encoding method, I'm planning on writing a program like Sprite Lab on the computer except for evolving encoding methods - a kind of Meta Sprite Lab.
Right now I'm trying to figure out how to generate interesting random maps, especially with the problem of using random tiles. I thought of maybe using a 1D reversible cellular automata to generate the next row of tiles when you go off the screen, but I don't know how well that would work. Hmmm, second order cellular automata look very promising. What would be nice is if every map could be generated from only a few bytes and look good. If I get that, this RPG should have almost infinitely varied worlds.
Right now I'm trying to figure out how to generate interesting random maps, especially with the problem of using random tiles. I thought of maybe using a 1D reversible cellular automata to generate the next row of tiles when you go off the screen, but I don't know how well that would work. Hmmm, second order cellular automata look very promising. What would be nice is if every map could be generated from only a few bytes and look good. If I get that, this RPG should have almost infinitely varied worlds.
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- Calc King
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randomly generated maps would be a cool RPG element in a strategy/tactical RPG that has very little story line but lots of action.axcho wrote:I am also trying to design a calculator RPG with randomly generated maps. Maybe we could help each other in some way? I am going to be using a variant of Arcane Wizard's people sprites to generate a random person from two bytes. I am also going to use CATs for the terrain. I'm not sure how to do the items though. For them I might do something similar with the way I generate people. To design the encoding method, I'm planning on writing a program like Sprite Lab on the computer except for evolving encoding methods - a kind of Meta Sprite Lab.
Right now I'm trying to figure out how to generate interesting random maps, especially with the problem of using random tiles. I thought of maybe using a 1D reversible cellular automata to generate the next row of tiles when you go off the screen, but I don't know how well that would work. Hmmm, second order cellular automata look very promising. What would be nice is if every map could be generated from only a few bytes and look good. If I get that, this RPG should have almost infinitely varied worlds.
Well, I haven't started playing with different algorithms yet, but when I do I'll let you know how it goes. I'm optimistic about it though.Axcho, do these maps guarantee that there is a path through them while still being random? I could use something like that.
Okay, thanks for the advice. Obviously my RPG will not have a predetermined storyline with scripted events and dialogue! But there should be a sort of setting that provides the context for the action. Mostly, though, I want to emphasize exploration in the game, because that is what I like the most about RPGs. I think I'll have some strategy and tactics, but that would not be the focus.randomly generated maps would be a cool RPG element in a strategy/tactical RPG that has very little story line but lots of action.
What I'm aiming for is a game like Taskmaker, but with more (randomly generated) towns and dungeons and a more open-ended storyline. Unfortunately Taskmaker is almost the only RPG I've played. So I'm planning on reading articles at The Future of RPGs to catch up.
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i'm currently doing something similar in basic
Rogue for ti-83+
a mix of Nethack and Rogue (i play angband on my psp )
it's been some time's since progress has been made (summer...)
but i't advancing toward something clear now...
i wanted to make a random map generation algorythm too, but left the idea somewhere .... it's too much for me :p
i'm only 17years old, don't ask me to do things "a la metroid for ti-83+"
it's only too hard for me right now, and i don't know assembly :p
if you got some idea for a random map generation algorythm (the room have to be connected, and be playable :p) just come in my topic : Nethack/rogue in "announce your project"
by the way, good luck for AngBand! i would be very pleased to play it with sprite (even if i still play the ascii version (i'm an hardcore old school gamer ) on my ti-83+ :p
i'm also working on a conversion of my rogue program into a Metal Gear type game ^^
byebye
Rogue for ti-83+
a mix of Nethack and Rogue (i play angband on my psp )
it's been some time's since progress has been made (summer...)
but i't advancing toward something clear now...
i wanted to make a random map generation algorythm too, but left the idea somewhere .... it's too much for me :p
i'm only 17years old, don't ask me to do things "a la metroid for ti-83+"
it's only too hard for me right now, and i don't know assembly :p
if you got some idea for a random map generation algorythm (the room have to be connected, and be playable :p) just come in my topic : Nethack/rogue in "announce your project"
by the way, good luck for AngBand! i would be very pleased to play it with sprite (even if i still play the ascii version (i'm an hardcore old school gamer ) on my ti-83+ :p
i'm also working on a conversion of my rogue program into a Metal Gear type game ^^
byebye
This is Snake, do you read me?