A forum where you can announce your awesome project(s).
Moderator: MaxCoderz Staff
Spencer
Extreme Poster
Posts: 346 Joined: Mon 17 Jan, 2005 8:56 am
Location: Indiana
Post
by Spencer » Mon 28 Feb, 2005 12:55 am
Decrement affects the flags.
Code: Select all
m_Up:
ld a,(posY)
dec a
ret z
ld (posY),a
ret
Patori
Maxcoderz Staff
Posts: 1479 Joined: Sat 18 Dec, 2004 3:51 am
Location: Toledo, Ohio, USA
Post
by Patori » Mon 28 Feb, 2005 2:03 pm
kv83 wrote: DarkAuron wrote: Sorry to disappoint you, but Diablo just isn't Diablo at all if it's not live-action..
Indeed... the whole concept of diablo is based on real time hack-and-slash (and of course online gaming)... playing diablo like ff, is like playing zelda like super mario
Remember Zelda DX? With the Goombas? And the pipes? Hehehe.
Currently coming up with a new signature idea... since my forum avatar changer was killed by an upgrade...
Shadow Phoenix
Calc Guru
Posts: 835 Joined: Mon 03 Jan, 2005 7:54 pm
Location: out there. seriosly.
Post
by Shadow Phoenix » Mon 28 Feb, 2005 4:42 pm
somebody? please? help with my code
it just doesnt like those 6 lines of code:
Code: Select all
load1:
ld ix, Tileleft
load2:
ld ix, Tileright
load3:
ld ix, Tileup
load:
ld ix,sprite
------stuff-----
ld a,(wh)
cp 1
call z, load1
cp 2
call z,load2
cp 3
call z,load3
cp 0
call z,load
ld a,e
Life is getting better.
Spencer
Extreme Poster
Posts: 346 Joined: Mon 17 Jan, 2005 8:56 am
Location: Indiana
Post
by Spencer » Mon 28 Feb, 2005 8:59 pm
Review how call works.
Shadow Phoenix
Calc Guru
Posts: 835 Joined: Mon 03 Jan, 2005 7:54 pm
Location: out there. seriosly.
Post
by Shadow Phoenix » Tue 01 Mar, 2005 12:54 am
lol.lol. LOL
nice one.
remind me to kill myself.
Hooray! the engine is complete!
Life is getting better.
threefingeredguy
Calc King
Posts: 2195 Joined: Sun 27 Mar, 2005 4:06 am
Location: sleeping
Contact:
Post
by threefingeredguy » Fri 04 Nov, 2005 4:36 am
I'm thinking about doing this myself (Diablo 1 actually) when I finish SSP. Does he still come here?
katmaster
Sir Posts-A-Lot
Posts: 252 Joined: Tue 09 Aug, 2005 9:34 pm
Location: south of the north pole
Contact:
Post
by katmaster » Sat 05 Nov, 2005 5:41 am
do it!!!!! DO IT!!!! Diablo would be SO cool for the calc.
cheese=yum
DarkerLine
Calc Wizard
Posts: 526 Joined: Tue 08 Mar, 2005 1:37 am
Location: who wants to know?
Contact:
Post
by DarkerLine » Sat 05 Nov, 2005 5:06 pm
Shadow Phoenix wrote: somebody? please? help with my code
it just doesnt like those 6 lines of code:
Code: Select all
load1:
ld ix, Tileleft
load2:
ld ix, Tileright
load3:
ld ix, Tileup
load:
ld ix,sprite
------stuff-----
ld a,(wh)
cp 1
call z, load1
cp 2
call z,load2
cp 3
call z,load3
cp 0
call z,load
ld a,e
Would be much simpler if you had (wh) be two bytes instead of one and ld ix, (wh).