Unnamed project
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- Loki
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Unnamed project
Hey, I've been screwing around with xLib lately, and I decided to make a game with it. It hasn't got a name as of yet, and it probably wont be out for a long time. However, I'm hoping it to be sorta gameboy Zelda style. I need sprites, cos i really suck at drawing them. Mainly just need character sprites and enemy sprites. Oh, and it'd be nice to know how all to use xLib, because right now i dont know anything about it. Any help would be great. Thanks!
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- Calc King
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- Calc King
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- Loki
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Oh, no, i mean like a zelda style..Like Verdante Forest was like zelda, except a turn-based battle system. I have programmed before, and been at it for a while (3-4 years almost). Been using omnicalc for a while, but I thought i'd give xLib a shot, mainly to see if its really all everyone says it is. I've gotten it down for the most part, but I cant get sprite masking. Someone told me its possible but I dont know. XORing one and ORing the other, or something like that, so i've heard
oh, uh, so you wanna make an RPG then. sprite masking not extremely important for that. its more of a graphical goodie. its really confusing, but i'll do my best to explain.
first you draw the background
second, and this is where i'm not familiar with xLib, you make an outline of your character in pixels, black on the outside, white on the inside. draw it with the AND statement. *note, you may want to extend one pixel over for a clearer image of your person.
third, simply draw the character in an OR statement.
questions?
first you draw the background
second, and this is where i'm not familiar with xLib, you make an outline of your character in pixels, black on the outside, white on the inside. draw it with the AND statement. *note, you may want to extend one pixel over for a clearer image of your person.
third, simply draw the character in an OR statement.
questions?
if what crzyrbl doesnt make since ask dysfunction for a code sample, he has masking being done with xlib on arua......it looks really goodcrzyrbl wrote:oh, uh, so you wanna make an RPG then. sprite masking not extremely important for that. its more of a graphical goodie. its really confusing, but i'll do my best to explain.
first you draw the background
second, and this is where i'm not familiar with xLib, you make an outline of your character in pixels, black on the outside, white on the inside. draw it with the AND statement. *note, you may want to extend one pixel over for a clearer image of your person.
third, simply draw the character in an OR statement.
questions?