
Anyways, got my tilemap routine almost coded.... working on draw map routine to show, as well as the draw sprite routine....
Will display damage map tommorrow... Have had done... Will figure out snow/rain modifiers, as well as a routine to display rain on the calculator screen (can't be that hard... just a repeating animation over whole screen... one sprite *a lot of times on screen)
Anyways... is there a way to do 16x16 masked sprites in duck's greyscale package? I hope so...

http://img2.imagebarrel.com/img/05/129/14/drifter.gif