the xlib guru
Moderator: tr1p1ea
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My list of chapters
1.)basics of basic ((key input,moving a letter around,
2.)Ti83+/xlib function list
3.)common basic optimising and taboos ((nested breaks, goto's and lbls, if: subrotine,ect))
4.)planning ahead
5.)simplistic game components ((guess the number,text quest,boxing,21,snake game,a simple rpg,jump man...the easy stuff))
6.) advanced optimizing/tips and tricks
7.) sprites (including masking)
8.)map data
9.)AI and object substitutes
10.)running things "simultaneously"- psuedo-multitasking (including multiple enemies, projectiles, etc)
11.)memory management/manipulation
12.) advanced xlib tips and tricks- multilayer masking, smoothscrolling, Zelda-style scrolling, pics as buffers, parallax scrolling
13.)rpgs
14.)side scrollers
15.)psuedo 3D (incremental moving stuff?, isometrics)
16.)grey scale
17.)additional links
18.)credits
1.)basics of basic ((key input,moving a letter around,
2.)Ti83+/xlib function list
3.)common basic optimising and taboos ((nested breaks, goto's and lbls, if: subrotine,ect))
4.)planning ahead
5.)simplistic game components ((guess the number,text quest,boxing,21,snake game,a simple rpg,jump man...the easy stuff))
6.) advanced optimizing/tips and tricks
7.) sprites (including masking)
8.)map data
9.)AI and object substitutes
10.)running things "simultaneously"- psuedo-multitasking (including multiple enemies, projectiles, etc)
11.)memory management/manipulation
12.) advanced xlib tips and tricks- multilayer masking, smoothscrolling, Zelda-style scrolling, pics as buffers, parallax scrolling
13.)rpgs
14.)side scrollers
15.)psuedo 3D (incremental moving stuff?, isometrics)
16.)grey scale
17.)additional links
18.)credits
![Image](http://www.emi.com.br/mailing/blind_guardian_logo.jpg)
"You're very clever, young man, but it's turtles all the way down!"
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- dysfunction
- Calc Master
- Posts: 1454
- Joined: Wed 22 Dec, 2004 3:07 am
- Location: Through the Aura
- dysfunction
- Calc Master
- Posts: 1454
- Joined: Wed 22 Dec, 2004 3:07 am
- Location: Through the Aura
Oh of course, even just a straight port of that game to xlib would run at a good 3 or 4 fps. Such games coul actually be feasible, and with so many pics available, you could have more varied wall textures, and even 8-directional looking rather than just 4.
![Image](http://www.emi.com.br/mailing/blind_guardian_logo.jpg)
"You're very clever, young man, but it's turtles all the way down!"
Hmm, dead topic... ![Smile :)](./images/smilies/grayscale_smile.gif)
I was wondering, if/when this was ever completed, would I be allowed to host a copy of the tutorial on my site? Tutorials that are posted on my site recieve quite a bit of traffic, I check my page stats daily, to see how they find the site, and what they are looking for...
If you don't believe me, just ask Kevin.![Smile :)](./images/smilies/grayscale_smile.gif)
![Smile :)](./images/smilies/grayscale_smile.gif)
I was wondering, if/when this was ever completed, would I be allowed to host a copy of the tutorial on my site? Tutorials that are posted on my site recieve quite a bit of traffic, I check my page stats daily, to see how they find the site, and what they are looking for...
If you don't believe me, just ask Kevin.
![Smile :)](./images/smilies/grayscale_smile.gif)
http://tifreakware.net - Connecting TI communities
- dysfunction
- Calc Master
- Posts: 1454
- Joined: Wed 22 Dec, 2004 3:07 am
- Location: Through the Aura
I know. ![Smile :)](./images/smilies/grayscale_smile.gif)
But I just want to make sure I would have permission to do so...
![Smile :)](./images/smilies/grayscale_smile.gif)
But I just want to make sure I would have permission to do so...
http://tifreakware.net - Connecting TI communities