Search found 1598 matches

by CoBB
Tue 09 Oct, 2007 9:01 am
Forum: Off Topic
Topic: topic content deleted
Replies: 70
Views: 69942

Timendus wrote:LOL :mrgreen:

Maybe we ate Joe ;)
You mean you were so pissed that you can’t even remember? :o
by CoBB
Mon 01 Oct, 2007 4:18 pm
Forum: Off Topic
Topic: That expensive compy
Replies: 27
Views: 30527

I’d definitely put Linux on a 64-bit machine today.
by CoBB
Sat 22 Sep, 2007 5:50 am
Forum: Off Topic
Topic: Terabyte Drives
Replies: 14
Views: 20307

Re: Terabyte Drives

Homestar wrote::mrgreen: Besides, having a terabyte drive separates the men from the boys (aren't I gonna get it for saying this)
Indeed, real men need no more than a few kilobytes. :mrgreen:
by CoBB
Fri 21 Sep, 2007 9:06 pm
Forum: General TI Discussion
Topic: Note on sdcc
Replies: 34
Views: 55645

Who wouldn't use polygons? As I see it, approximating surfaces with polygons is a hack by itself that provides a substitute for raytracing in many practical applications, because raytracing is simple but slow, while polygon rendering is complex but fast. As for your wishlist, I’m with you in that, ...
by CoBB
Fri 21 Sep, 2007 6:16 am
Forum: General TI Discussion
Topic: Note on sdcc
Replies: 34
Views: 55645

Also did you read my post? Intel even gave their view on the topic, and they agreed! Now they are circuit designers, are they not? Sorry, yes, my eye slipped over this way too short name. ;) Still, I maintain that no-one can make sensible predictions for such a long term, even if they are leaders i...
by CoBB
Thu 20 Sep, 2007 8:56 pm
Forum: General TI Discussion
Topic: Note on sdcc
Replies: 34
Views: 55645

Halifax wrote:Also that may be true, but I would give the Crytek engine programmers credit since they have dealt with parallelism with the CryENGINE2.
They are programmers, not physicists or circuit designers. No-one can tell what kind of technology we will possess in a few decades.
by CoBB
Thu 20 Sep, 2007 2:23 pm
Forum: General TI Discussion
Topic: Note on sdcc
Replies: 34
Views: 55645

at GDC(game developers conference) 07 many highly acclaimed people spoke on the topic. Such as Intel, Unreal Engine 3 programmer, Doom 3 engine programmer, and some other notables. They stated clearly in plain words that real-time raytracing, referring to 30 FPS and 60 FPS games, will never be reac...
by CoBB
Wed 19 Sep, 2007 2:41 pm
Forum: Announce Your Projects
Topic: Reviving the Vera project!
Replies: 129
Views: 239796

Jim e wrote:The 83+SE is completely discontinued now, any left on the shelves are left overs.
Sure, but there’s still a lot of them around. And most of the code wouldn’t be different anyway. Do you see any particular difficulty in supporting both?
by CoBB
Wed 19 Sep, 2007 1:18 pm
Forum: Announce Your Projects
Topic: Reviving the Vera project!
Replies: 129
Views: 239796

implement a basic CLI that allows the enduser to run programs, manage files and define things to be run at startup That’s a kind of shell already, therefore a user-space application. The kernel provides an API to manage files and execute programs, anything on top of that is less interesting at this...
by CoBB
Tue 18 Sep, 2007 7:19 pm
Forum: General TI Discussion
Topic: Fix to (hopefully) make this forum active again
Replies: 33
Views: 62143

people have full of ASM libs Ahh, so genuinely French Canadian! :mrgreen: Sorry, my inner language nerd woke up for a moment, don’t even pay attention. ;) I've tried to learn C for 68k calcs, and i could manage to make a small (altough pointless) program with it, and it was quite easy to understand...
by CoBB
Mon 17 Sep, 2007 8:31 pm
Forum: Announce Your Projects
Topic: Reviving the Vera project!
Replies: 129
Views: 239796

I'd say a good start would be deciding how big the stack should be and where the os system ram should. The OS doesn’t really need much RAM, at least if we’re talking about the kernel here. We certainly don’t need user or system variables in the TIOS sense, since there’s no maths functionality or UI...
by CoBB
Mon 17 Sep, 2007 12:33 pm
Forum: Announce Your Projects
Topic: Reviving the Vera project!
Replies: 129
Views: 239796

A B_CALL(_whatever) will be just as many bytes in your program code as a call _whatever, thanks to the DW, and it'll probably be much slower because the routine at $28 has to do some voodoo magic before it jumps. But if it wasn't for rst, each OS call would take five bytes instead of three. So I'm ...
by CoBB
Mon 17 Sep, 2007 10:20 am
Forum: Announce Your Projects
Topic: Reviving the Vera project!
Replies: 129
Views: 239796

What code is at 28h and 50h? How does it know where it's called from if it's some kind of wacky jump?[/code] rst is completely equivalent to call, the difference is that it takes only one byte and less time, but it can only be used with eight addresses. It is a potentially very useful instruction. ...
by CoBB
Sun 16 Sep, 2007 5:35 pm
Forum: Announce Your Projects
Topic: Reviving the Vera project!
Replies: 129
Views: 239796

I don't get why everyone is talking about an 8Kb limit... Tradition. The "8k limit" doesn't technically apply, simply because theres nothing below $9d95. But a limit is still imposed, depending on what security is set, executing on certain ram pages will cause the hardware and cpu to rese...
by CoBB
Sat 15 Sep, 2007 8:49 pm
Forum: General TI Discussion
Topic: Note on sdcc
Replies: 34
Views: 55645

DJ Omnimaga wrote:what is SDCC? Would someone have started competition with Halifax's HACC compiler? :roll:
Not exactly, sdcc has been around for quite a while...