You mean you were so pissed that you can’t even remember?Timendus wrote:LOL
Maybe we ate Joe
Search found 1598 matches
- Tue 09 Oct, 2007 9:01 am
- Forum: Off Topic
- Topic: topic content deleted
- Replies: 70
- Views: 69942
- Mon 01 Oct, 2007 4:18 pm
- Forum: Off Topic
- Topic: That expensive compy
- Replies: 27
- Views: 30527
- Sat 22 Sep, 2007 5:50 am
- Forum: Off Topic
- Topic: Terabyte Drives
- Replies: 14
- Views: 20307
Re: Terabyte Drives
Indeed, real men need no more than a few kilobytes.Homestar wrote: Besides, having a terabyte drive separates the men from the boys (aren't I gonna get it for saying this)
- Fri 21 Sep, 2007 9:06 pm
- Forum: General TI Discussion
- Topic: Note on sdcc
- Replies: 34
- Views: 55645
Who wouldn't use polygons? As I see it, approximating surfaces with polygons is a hack by itself that provides a substitute for raytracing in many practical applications, because raytracing is simple but slow, while polygon rendering is complex but fast. As for your wishlist, I’m with you in that, ...
- Fri 21 Sep, 2007 6:16 am
- Forum: General TI Discussion
- Topic: Note on sdcc
- Replies: 34
- Views: 55645
Also did you read my post? Intel even gave their view on the topic, and they agreed! Now they are circuit designers, are they not? Sorry, yes, my eye slipped over this way too short name. ;) Still, I maintain that no-one can make sensible predictions for such a long term, even if they are leaders i...
- Thu 20 Sep, 2007 8:56 pm
- Forum: General TI Discussion
- Topic: Note on sdcc
- Replies: 34
- Views: 55645
- Thu 20 Sep, 2007 2:23 pm
- Forum: General TI Discussion
- Topic: Note on sdcc
- Replies: 34
- Views: 55645
at GDC(game developers conference) 07 many highly acclaimed people spoke on the topic. Such as Intel, Unreal Engine 3 programmer, Doom 3 engine programmer, and some other notables. They stated clearly in plain words that real-time raytracing, referring to 30 FPS and 60 FPS games, will never be reac...
- Wed 19 Sep, 2007 2:41 pm
- Forum: Announce Your Projects
- Topic: Reviving the Vera project!
- Replies: 129
- Views: 239796
- Wed 19 Sep, 2007 1:18 pm
- Forum: Announce Your Projects
- Topic: Reviving the Vera project!
- Replies: 129
- Views: 239796
implement a basic CLI that allows the enduser to run programs, manage files and define things to be run at startup That’s a kind of shell already, therefore a user-space application. The kernel provides an API to manage files and execute programs, anything on top of that is less interesting at this...
- Tue 18 Sep, 2007 7:19 pm
- Forum: General TI Discussion
- Topic: Fix to (hopefully) make this forum active again
- Replies: 33
- Views: 62143
people have full of ASM libs Ahh, so genuinely French Canadian! :mrgreen: Sorry, my inner language nerd woke up for a moment, don’t even pay attention. ;) I've tried to learn C for 68k calcs, and i could manage to make a small (altough pointless) program with it, and it was quite easy to understand...
- Mon 17 Sep, 2007 8:31 pm
- Forum: Announce Your Projects
- Topic: Reviving the Vera project!
- Replies: 129
- Views: 239796
I'd say a good start would be deciding how big the stack should be and where the os system ram should. The OS doesn’t really need much RAM, at least if we’re talking about the kernel here. We certainly don’t need user or system variables in the TIOS sense, since there’s no maths functionality or UI...
- Mon 17 Sep, 2007 12:33 pm
- Forum: Announce Your Projects
- Topic: Reviving the Vera project!
- Replies: 129
- Views: 239796
A B_CALL(_whatever) will be just as many bytes in your program code as a call _whatever, thanks to the DW, and it'll probably be much slower because the routine at $28 has to do some voodoo magic before it jumps. But if it wasn't for rst, each OS call would take five bytes instead of three. So I'm ...
- Mon 17 Sep, 2007 10:20 am
- Forum: Announce Your Projects
- Topic: Reviving the Vera project!
- Replies: 129
- Views: 239796
What code is at 28h and 50h? How does it know where it's called from if it's some kind of wacky jump?[/code] rst is completely equivalent to call, the difference is that it takes only one byte and less time, but it can only be used with eight addresses. It is a potentially very useful instruction. ...
- Sun 16 Sep, 2007 5:35 pm
- Forum: Announce Your Projects
- Topic: Reviving the Vera project!
- Replies: 129
- Views: 239796
- Sat 15 Sep, 2007 8:49 pm
- Forum: General TI Discussion
- Topic: Note on sdcc
- Replies: 34
- Views: 55645
Not exactly, sdcc has been around for quite a while...DJ Omnimaga wrote:what is SDCC? Would someone have started competition with Halifax's HACC compiler?