Search found 1440 matches
- Wed 23 Feb, 2005 1:59 pm
- Forum: Discontinued Projects
- Topic: [Calc Wars] Help with tilemap?
- Replies: 25
- Views: 49481
more help
I'd also appreciate help with my load level loop's termination. I'm simply storing the mem addresses in saferam1, saferam1 and saferam1+1 as a pointer to where data was last entered, saferam1+2 data entry point. #define LookSpot saferam3 #define LevelList saferam1 ;1 and two for last entry, rest is ...
- Wed 23 Feb, 2005 1:56 pm
- Forum: Discontinued Projects
- Topic: [Calc Wars] Help with tilemap?
- Replies: 25
- Views: 49481
[Calc Wars] Help with tilemap?
Copied from my aw_tilem.z80 file. ;//Routines for tilemapping, by Patori ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; ; Before doing anything, I think that it'd be best to plan ;ahead. hehehe. So anyways, I believe I should discuss the ;program structure, nyo? Ok: ; ; ; char 'F','...
- Thu 17 Feb, 2005 3:10 pm
- Forum: Program Ideas
- Topic: Dreamcast VMU emulator
- Replies: 2
- Views: 6442
- Thu 17 Feb, 2005 3:08 pm
- Forum: Discontinued Projects
- Topic: [Calc Wars] Difference between CalcWars and AdvanceWars
- Replies: 4
- Views: 18733
- Thu 17 Feb, 2005 2:37 pm
- Forum: Programming Help
- Topic: [TI ASM] Address $3C24
- Replies: 5
- Views: 3651
- Thu 17 Feb, 2005 2:11 pm
- Forum: Discontinued Projects
- Topic: [BattleCards] Designing the AI of BattleCards
- Replies: 28
- Views: 57378
Re: Designing the AI of BattleCards
Introduction Ok. This will be a small research of how a smart AI should work ... What are your idea's? I really would like to hear! Come on... don't be shy ;). -kv83 I believe that you got the right ide aso far. I would prefer to not have a match AI mode, may not work correctly, high chance of comp...
- Thu 17 Feb, 2005 1:59 pm
- Forum: Discontinued Projects
- Topic: [DDR] Status
- Replies: 127
- Views: 186366
all i have to say
Butterfly, tsugaru, captain jack, max ultimate, can't stop falling in love, orion 78, afronova, burnin heat... I'm happy, I can do tsugaru on heavy.... I'm at that "passed some heavy, almost others, can do most standards point..." horray! And I don't even own DDR! and Max 300 on heavy is f...
- Fri 07 Jan, 2005 3:48 am
- Forum: Programming Help
- Topic: [TI ASM] Help with program...
- Replies: 6
- Views: 3596
[TI ASM] Help with program...
I need help debugging... compiles fine. It's an attempt at a starfield... #DEFINE TEXTONSCREEN set 7,(iy+$14) ;always write to screen #DEFINE TEXTOFFSCREEN res 7,(iy+$14) ;always write to screen #define disphl(YPOS,XPOS) push af \ push de \ ld a,XPOS \ ld (PENCOL),a \ ld a,YPOS \ ld (PENROW),a \ bca...
- Wed 05 Jan, 2005 3:47 am
- Forum: Program Ideas
- Topic: Screenflip 90 degrees
- Replies: 11
- Views: 12816
- Tue 28 Dec, 2004 3:49 am
- Forum: General TI Discussion
- Topic: [ASM Editors] Which ASM editor do you use?
- Replies: 28
- Views: 24781
- Mon 27 Dec, 2004 1:10 am
- Forum: General TI Discussion
- Topic: [ASM Editors] Which ASM editor do you use?
- Replies: 28
- Views: 24781
- Sat 25 Dec, 2004 1:20 am
- Forum: Desolate
- Topic: Once again... Desolate Map!!
- Replies: 17
- Views: 42534
- Thu 23 Dec, 2004 4:33 am
- Forum: General TI Discussion
- Topic: Didn't get activation email, and some greyscale raycaster
- Replies: 27
- Views: 28640
- Tue 21 Dec, 2004 2:35 am
- Forum: Off Topic
- Topic: DS or PSP?
- Replies: 95
- Views: 37388
ds
I voted DS. I saw the game list, I've played on one; I LIKE IT.
- Tue 21 Dec, 2004 2:29 am
- Forum: Announce Your Projects
- Topic: Chip's Challenge
- Replies: 22
- Views: 14832
Re: Chip's Challenge
I loved that game, even though i was never able to beat it.....level 19 darn't!. I think it was on some of the older windows computers, because its not on my Sony windows XP. I guess you could sort of compare it to desolate. Thats a pretty difficult under taking. Good luck! I couldn't imagine how y...