Search found 217 matches
- Sat 03 Dec, 2005 10:52 am
- Forum: Aether 3D
- Topic: Progress Thread - New demo - Cobra Mk III (18-May-08)
- Replies: 319
- Views: 368752
Bouncing Cubes demo
I have made a couple of minor improvements to the engine and thought I'd put out the classic "bouncing cubes" demo. The framerate is still reasonable enough given the increase in complexity. TI-83+ version: http://home.iprimus.com.au/qarnos/democube.8xp TI-86 version: http://home.iprimus.c...
- Sat 03 Dec, 2005 9:46 am
- Forum: Aether 3D
- Topic: Progress Thread - New demo - Cobra Mk III (18-May-08)
- Replies: 319
- Views: 368752
I know their diffrent...I was talking about speed and number of posible images/objects at a time... or in other words...could I make a shooter out of this, and if so, how easily Do you think 3D multi-calc first person shooters are possible with this? or would it just be too slow? I wouldn't really ...
- Fri 02 Dec, 2005 12:36 pm
- Forum: Aether 3D
- Topic: Progress Thread - New demo - Cobra Mk III (18-May-08)
- Replies: 319
- Views: 368752
- Thu 01 Dec, 2005 8:19 pm
- Forum: Aether 3D
- Topic: Progress Thread - New demo - Cobra Mk III (18-May-08)
- Replies: 319
- Views: 368752
Best of luck with this project... nice to see polygon filling now :) EDIT: How are you dealing with depth-ordering pixels? A square is usually a nasty shape to draw if you only sort the entire polygon's depth... and I'd have thought per-pixel to be too slow/memory intensive. Thanks, Ben. Although I...
- Thu 01 Dec, 2005 10:36 am
- Forum: Aether 3D
- Topic: Progress Thread - New demo - Cobra Mk III (18-May-08)
- Replies: 319
- Views: 368752
Question: Does it require lots of painful math to create something, or do you have another sort of setup to create models and such? Nah, it's really quite simple. You just define an abject as a series of XYZ points, such as: .db -64, -64, 0 ; define a square .db -64, 64, 0 .db 64, 64, 0 .db 64, -64...
- Thu 01 Dec, 2005 10:32 am
- Forum: Aether 3D
- Topic: Progress Thread - New demo - Cobra Mk III (18-May-08)
- Replies: 319
- Views: 368752
It runs quite smoothly. http://www.hszk.bme.hu/~pg429/misc/cube83p.gif By the way, TASM gives two errors, because the strings 'Invalid screen co-ordinates' and 'clipping overflow' are too long. Thanks for that. I must have some kind of error checking disabled, since I don't get those. But I had not...
- Thu 01 Dec, 2005 9:25 am
- Forum: Aether 3D
- Topic: Progress Thread - New demo - Cobra Mk III (18-May-08)
- Replies: 319
- Views: 368752
Progress Thread - New demo - Cobra Mk III (18-May-08)
Hello everyone! After posting some of this stuff to the A83 mailing list I received an e-mail from one of your members asking me to get involved in this forum. I have been working on a realtime 3D engine for Z80-based systems, mainly targeted at the Z80-based TI calculators, but designed to be easil...