Search found 144 matches

by Spooner
Fri 15 Jul, 2005 4:07 am
Forum: xLIB
Topic: Help
Replies: 21
Views: 47053

Ok I figured it out sort of I understand the sprite thing but no the fomulas and how to make the sprtite change and then chang back but I sill am praticeing.
by Spooner
Tue 12 Jul, 2005 4:24 pm
Forum: xLIB
Topic: Help
Replies: 21
Views: 47053

Downloaded it and still cofused. I have never used the real( function so thats why I am confused.


Help
by Spooner
Tue 12 Jul, 2005 4:17 pm
Forum: Off Topic
Topic: My last post on maxcoderz
Replies: 58
Views: 17948

:cry: :cry: :cry: Dont leave :cry: :cry: :cry:

Please
by Spooner
Mon 11 Jul, 2005 10:49 pm
Forum: Discontinued Projects
Topic: [BattleCards] Animation Player
Replies: 5
Views: 19983

21 days later... Hows this coming along kv83
by Spooner
Mon 11 Jul, 2005 10:45 pm
Forum: xLIB
Topic: Help
Replies: 21
Views: 47053

No not yet. I am assuming you can see the source on that one right. I will try to download it tonight
by Spooner
Mon 11 Jul, 2005 8:31 pm
Forum: xLIB
Topic: Help
Replies: 21
Views: 47053

Help

OK I have read the read me and this makes no sense to me. I don't even know where to start but I think this could work really well for Metal Gear Solid. A list of my questions. 1. Where do I draw my sprites and how do I get it to my calc for xlib? 2. Where do I draw a map and how do I get it to my c...
by Spooner
Wed 06 Jul, 2005 8:17 pm
Forum: Metroid
Topic: progress...
Replies: 280
Views: 624576

Since no one asked?

update please?
by Spooner
Sat 02 Jul, 2005 11:51 pm
Forum: General TI Discussion
Topic: New TI Forums
Replies: 7
Views: 4656

Check my last edit.
by Spooner
Sat 02 Jul, 2005 11:43 pm
Forum: General TI Discussion
Topic: New TI Forums
Replies: 7
Views: 4656

Please cut down on all of the forums it appers to have a forum for each topic right now. Just a suggustion(sp?). Btw i regristered as Snake. Also if you need anthor moderator I would be glad to help.
by Spooner
Sat 02 Jul, 2005 10:55 pm
Forum: Programming Help
Topic: [TI BASIC] Metal Gear Solid
Replies: 39
Views: 19139

Just a heads up this is still in production things have been moving slowly due work. I have already set up a enemy moveing and a gun that shoots and kills. I am currently working on the ai for the enemy. I just finshed metal gear soild 3 snake eater for the ps2 so I have some ideas for the game.
by Spooner
Fri 24 Jun, 2005 5:52 pm
Forum: Discontinued Projects
Topic: [Calc Wars] Inspired.
Replies: 57
Views: 88599

I can't wait :)
by Spooner
Fri 24 Jun, 2005 3:39 am
Forum: Programming Help
Topic: [TI BASIC] Metal Gear Solid
Replies: 39
Views: 19139

What he said. No but seriously any input would be great.
by Spooner
Thu 23 Jun, 2005 12:06 am
Forum: Programming Help
Topic: [TI BASIC] Metal Gear Solid
Replies: 39
Views: 19139

I posted the game here so the code is avaible http://www.sentertainment.net/forums/in ... wtopic=594. The gun is not in that one so just add one. About the sprites that has yet to be decided.
by Spooner
Wed 22 Jun, 2005 1:05 am
Forum: Programming Help
Topic: [TI BASIC] Metal Gear Solid
Replies: 39
Views: 19139

I am having touble with bullets. I set them to a variable and use a getkey. Now to make them move I make a small loop to where it just adds one to the variable and have it displayed. I am using a for( so you can see the bullets because if not it goes to fast. The problem with the for( loop is that ...
by Spooner
Tue 21 Jun, 2005 12:59 am
Forum: Programming Help
Topic: [TI BASIC] Metal Gear Solid
Replies: 39
Views: 19139

Did you upload the last game I posted.... because that is what I did. I really can't figure out the bullets.