Search found 397 matches
- Sat 19 May, 2007 10:25 am
- Forum: Programming Help
- Topic: [TI ASM] Event handler - Problems
- Replies: 8
- Views: 6740
- Fri 18 May, 2007 9:59 pm
- Forum: Programming Help
- Topic: [TI ASM] Event handler - Problems
- Replies: 8
- Views: 6740
- Fri 18 May, 2007 7:35 pm
- Forum: Programming Help
- Topic: [TI ASM] Event handler - Problems
- Replies: 8
- Views: 6740
[TI ASM] Event handler - Problems
All bugs fixed!!! :yay: [I hope this isn't too long] This program is supposed to have 2 timers wich count at different rates The main file: .NOLIST #define EQU .equ #define equ .equ #define END .end #define end .end #define DB .db #define db .db #define DW .dw #define dw .dw #include "ti83plus....
- Fri 18 May, 2007 1:07 pm
- Forum: Programming Help
- Topic: [TI83p-ASM] Come here to worship 83pa28d!
- Replies: 25
- Views: 16712
- Fri 18 May, 2007 1:04 pm
- Forum: Programming Help
- Topic: [TI83p-ASM] Come here to worship 83pa28d!
- Replies: 25
- Views: 16712
[TI83p-ASM] Come here to worship 83pa28d!
When I started learning asm one of the first tutorials a read was 83pa28d, if you ask me it's even better then most schoolbooks! But I found alot of errors in it, thats why I posted this topic (I tried to contact him (Sean McLaughlin) but I can't find a working mail address (I found 4 different ones...
- Fri 18 May, 2007 12:16 pm
- Forum: Programming Help
- Topic: [TI-XXXX] Moving a character through a map
- Replies: 26
- Views: 17245
Here are some ideas for a game tutorial: - Explain tilemaps (8bit restricted, fully scrolling, animated tiles, ...) - How to use tilemaps (I tought there was only one way to draw tilemaps,... and that is redraw everything... but after wandering these forums I think there are more... (not sure)) - Ex...
- Fri 18 May, 2007 11:31 am
- Forum: News and Information
- Topic: FAQ for new members! Read first!
- Replies: 11
- Views: 18727
- Fri 18 May, 2007 11:16 am
- Forum: News and Information
- Topic: FAQ for new members! Read first!
- Replies: 11
- Views: 18727
- Fri 18 May, 2007 9:44 am
- Forum: News and Information
- Topic: FAQ for new members! Read first!
- Replies: 11
- Views: 18727
- Fri 18 May, 2007 9:19 am
- Forum: Programming Help
- Topic: [TI-ASM/hardware?] That silly key port
- Replies: 21
- Views: 15449
Hmmm... tought I checked that... Checks again... Oh must have overlooked itJim e wrote:rlc c sets the sign flag, so you can use jp m, to test bit 7
Code: Select all
jr c, label ; 2 bytes, 7/12 clocks
jp m, label ; 3 bytes, 10 clocks
- Fri 18 May, 2007 9:13 am
- Forum: Programming Help
- Topic: [TI-ASM/hardware?] That silly key port
- Replies: 21
- Views: 15449
bit 7, c ; or use a compare instr cp %01111111 that is not the same though, bit 7 also works when other keys are pressed as well, the CP only works if exactly that combination of keys is pressed. You're confusing things here: I was talking about the group not the key My routine (previous page) star...
- Fri 18 May, 2007 9:04 am
- Forum: Programming Help
- Topic: [z80 ASM]Building a mutlipage APP 2 to 3 pages
- Replies: 15
- Views: 15081
- Fri 18 May, 2007 8:21 am
- Forum: Programming Help
- Topic: [z80 ASM]Building a mutlipage APP 2 to 3 pages
- Replies: 15
- Views: 15081
- Fri 18 May, 2007 7:47 am
- Forum: Programming Help
- Topic: [TI-ASM/hardware?] That silly key port
- Replies: 21
- Views: 15449
- Thu 17 May, 2007 9:00 pm
- Forum: Programming Help
- Topic: [TI-ASM/hardware?] That silly key port
- Replies: 21
- Views: 15449