A less buggy version of lighting. I just need to add support for an emission value now.
Search found 217 matches
- Fri 23 May, 2008 4:53 am
- Forum: Aether 3D
- Topic: Progress Thread - New demo - Cobra Mk III (18-May-08)
- Replies: 319
- Views: 359671
- Fri 23 May, 2008 12:34 am
- Forum: BBC BASIC
- Topic: Original Progress Thread
- Replies: 119
- Views: 224502
J.G.Harston , the author of the Spectrum port, has written a relocator program that will take an existing compiled BBC BASIC interpreter image and patch it to change the addresses that it relies on. He is very kindly working on updating this program to be able to change the offset of the jump table...
- Fri 23 May, 2008 12:24 am
- Forum: Aether 3D
- Topic: Progress Thread - New demo - Cobra Mk III (18-May-08)
- Replies: 319
- Views: 359671
Lighting too? Oh, how you spoil us. Looks excellent! :) How are you calculating the dither pattern? I have 9 8x4 pixel patterns set up, from 0/8ths to 8/8ths coverage. The dot product from the shading calculation gives a value between 64 (fully lit) and 0 (not lit). Since the patterns are stored se...
- Thu 22 May, 2008 10:30 am
- Forum: Aether 3D
- Topic: Progress Thread - New demo - Cobra Mk III (18-May-08)
- Replies: 319
- Views: 359671
I've just been playing around with some basic lighting effects and it looks promising, especially given how little work went into it :P Still a little way to go though to get it working how I would like. http://darrencubitt.googlepages.com/22-05-2008-basic-lighting.gif There are two lighting methods...
- Thu 22 May, 2008 2:16 am
- Forum: BBC BASIC
- Topic: Original Progress Thread
- Replies: 119
- Views: 224502
- Tue 20 May, 2008 10:14 am
- Forum: Aether 3D
- Topic: Screenshots
- Replies: 6
- Views: 34814
Screenshots
Nothing new for now... just the ones from the progress thread to get started. Older screen-shots Cobra Mk III 1 Cobra Mk III 2 Cobra with clipping box Cobra Mk III flyby of Coriolis space station. http://darrencubitt.googlepages.com/21-05-2008-coriolis.gif Basic Lighting (work in progress) http://da...
- Tue 20 May, 2008 10:10 am
- Forum: Aether 3D
- Topic: Progress Thread - New demo - Cobra Mk III (18-May-08)
- Replies: 319
- Views: 359671
Even if you dont have the time to commit to a game, a simple model viewer would be awesome on its own :). Well, that's the plan for the moment. The initial release will just be a basic model viewer - maybe someone else will be able to make a game out of it. I wouldn't mind taking a crack at Elite, ...
- Tue 20 May, 2008 5:45 am
- Forum: Aether 3D
- Topic: Progress Thread - New demo - Cobra Mk III (18-May-08)
- Replies: 319
- Views: 359671
Also cool to see that drawing/clipping/culling issues seem to have been resolved now. Well, mostly resolved. It won't crash but I'm aware of one case where things wont quite look right. Is anyone aware of games or applications using this library? Not yet, since the only source release available is ...
- Mon 19 May, 2008 8:59 pm
- Forum: BBC BASIC
- Topic: Original Progress Thread
- Replies: 119
- Views: 224502
- Sun 18 May, 2008 9:11 am
- Forum: Aether 3D
- Topic: Progress Thread - New demo - Cobra Mk III (18-May-08)
- Replies: 319
- Views: 359671
Thanks, darky! I forgot to mention, this is the first version that uses the interrupts to maintain (relatively) constant motion regardless of frame rate. Yes, it's taken me all this time to get around to doing that. ;) I need to fix up the star rendering code - it was a real last minute hack. When d...
- Sun 18 May, 2008 4:19 am
- Forum: Aether 3D
- Topic: Progress Thread - New demo - Cobra Mk III (18-May-08)
- Replies: 319
- Views: 359671
I have new demo today and guess what... no more runway! :lol: I've been playing around with an object conversion tool - something for simple objects which don't need much optimisation, and so I present a demo of a Cobra Mk III from Elite. This object was created from an 3DS file converted to an OBJ ...
- Fri 16 May, 2008 8:49 am
- Forum: General TI Discussion
- Topic: More on source code conventions.
- Replies: 5
- Views: 12230
- Fri 16 May, 2008 6:58 am
- Forum: General TI Discussion
- Topic: More on source code conventions.
- Replies: 5
- Views: 12230
- Fri 16 May, 2008 6:50 am
- Forum: Announce Your Projects
- Topic: Really old dead project: Elite
- Replies: 7
- Views: 15907
- Fri 16 May, 2008 6:41 am
- Forum: Aether 3D
- Topic: Progress Thread - New demo - Cobra Mk III (18-May-08)
- Replies: 319
- Views: 359671
Just another status update. I've changed the method used to calculate which plane to clip a polygon edge against. Instead of turning the fractions 16-bit fixed point values and then comparing them, I am now directly comparing the fractions. Surprisingly, this turns out to be not just more accurate, ...