Search found 397 matches
- Fri 25 Jul, 2008 12:50 pm
- Forum: Announce Your Projects
- Topic: [TI-Z80 APP] A puzzle collection games pack
- Replies: 50
- Views: 87140
- Fri 25 Jul, 2008 12:45 pm
- Forum: Announce Your Projects
- Topic: space shooter
- Replies: 30
- Views: 101184
- Tue 22 Jul, 2008 9:57 pm
- Forum: Announce Your Projects
- Topic: [TI-Z80 APP] A puzzle collection games pack
- Replies: 50
- Views: 87140
Hehe, got a bit bored and decided to implement an expression parser, so that explains the lack of updates :P I already have a nice working version in Scheme (keeping the fact that I wanted to port it to Z80 asm in mind). It's coming along pretty fast :) I thought it might be a nice addition to Vera ...
- Tue 22 Jul, 2008 9:53 pm
- Forum: News and Information
- Topic: Are you having problems logging in?
- Replies: 6
- Views: 18512
- Sat 19 Jul, 2008 7:29 pm
- Forum: Announce Your Projects
- Topic: [TI-Z80 APP] A puzzle collection games pack
- Replies: 50
- Views: 87140
Guess what? All bugs fixed, all relevant code optimized (including the scanline floodfill) and some reorganization that will come in handy later. Though there might be one bug left... It caused some areas with a ball in it not being recognized as inside the level. I hope that with the new floodfille...
- Sat 19 Jul, 2008 9:53 am
- Forum: Announce Your Projects
- Topic: [TI-Z80 APP] A puzzle collection games pack
- Replies: 50
- Views: 87140
Wow, that looks really good. :) I didn't know of Jezzball until seeing the calculator version(s) -- I always assumed they were based on a simplified version of Qix . (Simplified from a gameplay perspective -- not a programming perspective!) That looks horribly complicated to code D: I'm assuming on...
- Fri 18 Jul, 2008 10:49 pm
- Forum: Off Topic
- Topic: How long have you been programming in Z80 assembly?
- Replies: 11
- Views: 26318
I started to get interested in coding when I was 15 (my birthday is 7 October btw) years old. We just got our new calculators (TI83+'es) and of course after a couple of weeks, people were playing games. So I started with TI-Basic. Learning basic stuff using the manual :P Of course Puzzle Pack was on...
- Fri 18 Jul, 2008 10:13 pm
- Forum: Announce Your Projects
- Topic: [TI-Z80 APP] A puzzle collection games pack
- Replies: 50
- Views: 87140
Just for fun I coded the simple floodfiller: This is sooo exciting :D, I coded my first recursive procedure. *joy* http://img514.imageshack.us/img514/6769/ptianixp4.gif :mrgreen: Hehe, unfortunately there's a bug in the splitter. It sometimes goes straight through the borders of an area. Like so. Bt...
- Fri 18 Jul, 2008 5:45 pm
- Forum: Announce Your Projects
- Topic: [TI-Z80 APP] A puzzle collection games pack
- Replies: 50
- Views: 87140
Yup, stack is a problem. Worst case scenario it would use 768*2 bytes. Ideas that have been developing themselves in my head: Based on 4-level floodfill with managed stack: Instead of a 2 byte return address, you can use a return direction. With 4 directions (left, right, up and down) you can store ...
- Fri 18 Jul, 2008 2:03 pm
- Forum: Announce Your Projects
- Topic: [TI-Z80 APP] A puzzle collection games pack
- Replies: 50
- Views: 87140
Whoo, it works :D http://img503.imageshack.us/img503/1183/ptiani3qc7.gif Don't you just love it when your code runs after the first try? 8) notes: Speeds of every moving thing are fully configurable. Currently (slowest interrupt, 108 Hz) everything is updated every 4 ints. At the end, it now display...
- Thu 17 Jul, 2008 12:01 am
- Forum: Announce Your Projects
- Topic: [TI-Z80 APP] A puzzle collection games pack
- Replies: 50
- Views: 87140
Wow, nothing like fixing a vital part of a project/game (collisions) I know I am happy :P qft :mrgreen: Are you using a pixel based collision? Or are the line actually objects, as in, they can be deleted sepereately, not everything at once? Pretty sweet man. It uses a table to store the level. Each...
- Tue 15 Jul, 2008 9:39 pm
- Forum: Announce Your Projects
- Topic: [TI-Z80 APP] A puzzle collection games pack
- Replies: 50
- Views: 87140
Meh, got a bit distracted by Team Fortress 2. Anyway: Fixed all collision bugs tonight: http://img511.imageshack.us/img511/3096/ptianioc6.gif Splitter works partially (which is why I carefully placed the cursor then failed the 3rd time resulting in slightly wrong collisions) The numbers in the end a...
- Tue 15 Jul, 2008 9:17 pm
- Forum: Off Topic
- Topic: Chrono Trigger DS
- Replies: 8
- Views: 20380
- Tue 15 Jul, 2008 9:12 pm
- Forum: Staff Side Projects & Featured Projects
- Topic: [Featured][Dev]Robot War 2: Official Announcement
- Replies: 100
- Views: 462776
- Mon 14 Jul, 2008 11:30 pm
- Forum: Off Topic
- Topic: Chrono Trigger DS
- Replies: 8
- Views: 20380
It's probably just a port.. It is :( When a newly developed teleportation device malfunctions at the Millennial Fair, young Crono must travel through time to rescue his misfortunate companion from an intricate web of past and present perils. The swashbuckling adventure that ensues soon unveils an e...