Search found 397 matches

by driesguldolf
Fri 25 Jul, 2008 12:50 pm
Forum: Announce Your Projects
Topic: [TI-Z80 APP] A puzzle collection games pack
Replies: 50
Views: 80534

Hehe, it's vacation too so everything is slowed down (like checking the forums). Anyway the parser succeeded in calculating "2-3*4" correctly :mrgreen: (as in "2-(3*4)"). Meh I won't derail this thread to my side project but I'll post it in the appropriate place when it's more fi...
by driesguldolf
Fri 25 Jul, 2008 12:45 pm
Forum: Announce Your Projects
Topic: space shooter
Replies: 30
Views: 92394

I must say I was a bit sceptic (or biased) at first, but this looks amazing and besides the fact that it's greyscale looks super smooth :D

Well done ;)
by driesguldolf
Tue 22 Jul, 2008 9:57 pm
Forum: Announce Your Projects
Topic: [TI-Z80 APP] A puzzle collection games pack
Replies: 50
Views: 80534

Hehe, got a bit bored and decided to implement an expression parser, so that explains the lack of updates :P I already have a nice working version in Scheme (keeping the fact that I wanted to port it to Z80 asm in mind). It's coming along pretty fast :) I thought it might be a nice addition to Vera ...
by driesguldolf
Tue 22 Jul, 2008 9:53 pm
Forum: News and Information
Topic: Are you having problems logging in?
Replies: 6
Views: 16277

Never had any problems either. Only once it showed me logged in as the wrong person.
by driesguldolf
Sat 19 Jul, 2008 7:29 pm
Forum: Announce Your Projects
Topic: [TI-Z80 APP] A puzzle collection games pack
Replies: 50
Views: 80534

Guess what? All bugs fixed, all relevant code optimized (including the scanline floodfill) and some reorganization that will come in handy later. Though there might be one bug left... It caused some areas with a ball in it not being recognized as inside the level. I hope that with the new floodfille...
by driesguldolf
Sat 19 Jul, 2008 9:53 am
Forum: Announce Your Projects
Topic: [TI-Z80 APP] A puzzle collection games pack
Replies: 50
Views: 80534

Wow, that looks really good. :) I didn't know of Jezzball until seeing the calculator version(s) -- I always assumed they were based on a simplified version of Qix . (Simplified from a gameplay perspective -- not a programming perspective!) That looks horribly complicated to code D: I'm assuming on...
by driesguldolf
Fri 18 Jul, 2008 10:49 pm
Forum: Off Topic
Topic: How long have you been programming in Z80 assembly?
Replies: 11
Views: 24585

I started to get interested in coding when I was 15 (my birthday is 7 October btw) years old. We just got our new calculators (TI83+'es) and of course after a couple of weeks, people were playing games. So I started with TI-Basic. Learning basic stuff using the manual :P Of course Puzzle Pack was on...
by driesguldolf
Fri 18 Jul, 2008 10:13 pm
Forum: Announce Your Projects
Topic: [TI-Z80 APP] A puzzle collection games pack
Replies: 50
Views: 80534

Just for fun I coded the simple floodfiller: This is sooo exciting :D, I coded my first recursive procedure. *joy* http://img514.imageshack.us/img514/6769/ptianixp4.gif :mrgreen: Hehe, unfortunately there's a bug in the splitter. It sometimes goes straight through the borders of an area. Like so. Bt...
by driesguldolf
Fri 18 Jul, 2008 5:45 pm
Forum: Announce Your Projects
Topic: [TI-Z80 APP] A puzzle collection games pack
Replies: 50
Views: 80534

Yup, stack is a problem. Worst case scenario it would use 768*2 bytes. Ideas that have been developing themselves in my head: Based on 4-level floodfill with managed stack: Instead of a 2 byte return address, you can use a return direction. With 4 directions (left, right, up and down) you can store ...
by driesguldolf
Fri 18 Jul, 2008 2:03 pm
Forum: Announce Your Projects
Topic: [TI-Z80 APP] A puzzle collection games pack
Replies: 50
Views: 80534

Whoo, it works :D http://img503.imageshack.us/img503/1183/ptiani3qc7.gif Don't you just love it when your code runs after the first try? 8) notes: Speeds of every moving thing are fully configurable. Currently (slowest interrupt, 108 Hz) everything is updated every 4 ints. At the end, it now display...
by driesguldolf
Thu 17 Jul, 2008 12:01 am
Forum: Announce Your Projects
Topic: [TI-Z80 APP] A puzzle collection games pack
Replies: 50
Views: 80534

Wow, nothing like fixing a vital part of a project/game (collisions) I know I am happy :P qft :mrgreen: Are you using a pixel based collision? Or are the line actually objects, as in, they can be deleted sepereately, not everything at once? Pretty sweet man. It uses a table to store the level. Each...
by driesguldolf
Tue 15 Jul, 2008 9:39 pm
Forum: Announce Your Projects
Topic: [TI-Z80 APP] A puzzle collection games pack
Replies: 50
Views: 80534

Meh, got a bit distracted by Team Fortress 2. Anyway: Fixed all collision bugs tonight: http://img511.imageshack.us/img511/3096/ptianioc6.gif Splitter works partially (which is why I carefully placed the cursor then failed the 3rd time resulting in slightly wrong collisions) The numbers in the end a...
by driesguldolf
Tue 15 Jul, 2008 9:17 pm
Forum: Off Topic
Topic: Chrono Trigger DS
Replies: 8
Views: 19017

For those who haven't played the game like 5 times from start to end...
by driesguldolf
Mon 14 Jul, 2008 11:30 pm
Forum: Off Topic
Topic: Chrono Trigger DS
Replies: 8
Views: 19017

It's probably just a port.. It is :( When a newly developed teleportation device malfunctions at the Millennial Fair, young Crono must travel through time to rescue his misfortunate companion from an intricate web of past and present perils. The swashbuckling adventure that ensues soon unveils an e...