Search found 29 matches

by Moose
Tue 08 Apr, 2008 10:54 pm
Forum: Announce Your Projects
Topic: [BASIC] Dystopia
Replies: 22
Views: 38274

Nifty, although those are pretty short buildings :P Lol I actually just noticed that! :o :) I'll make them larger in the final version (or maybe I'll call this some small district outside the large city where you live) :wink: BTW, in the final game I'll offer 3 versions (based on the BASIC installe...
by Moose
Mon 07 Apr, 2008 8:19 am
Forum: Programming Help
Topic: What is COM 1? (compared to USB)
Replies: 10
Views: 12873

What is COM 1? (compared to USB)

I use virtual ti and wabbit emulators to help with my asm learninz, but one little thing annoys me. I'd like to link between vti and my calc, but there is no usb option for the input into my computer (like there is with ti connect, but they have a really crappy emulator). I do however see these COM ...
by Moose
Sun 06 Apr, 2008 8:02 pm
Forum: Announce Your Projects
Topic: [BASIC] Dystopia
Replies: 22
Views: 38274

I decided I'd go with the line-drawing routine, it looks better and draws the map about 3x faster than the text sprites:

Image
by Moose
Thu 20 Mar, 2008 12:29 pm
Forum: Programming Help
Topic: Assembling an Asm File (answered)
Replies: 19
Views: 15781

King Harold wrote:Why are you using TASM? (despite many warnings that it's the worst assembler out there?)
Because for now it's the easiest to use, and most tutorials out there use it as well.
by Moose
Tue 18 Mar, 2008 7:03 pm
Forum: Programming Help
Topic: Assembling an Asm File (answered)
Replies: 19
Views: 15781

Thanks for the link, I've tried that tutorial and it's working pretty well but it's not handling my rom calls very well, see: http://img229.imageshack.us/img229/18/76973839nb6.jpg EDIT: Ah never mind, I figured it out. For some reason the include file I used uses bcall instead of b_call so I changed...
by Moose
Tue 18 Mar, 2008 3:37 am
Forum: Programming Help
Topic: Assembling an Asm File (answered)
Replies: 19
Views: 15781

This is my favorite tutorial in ti assembly so far. Does anyone think it's a bad idea to use this one?

http://en.wikibooks.org/wiki/TI_83_Plus ... t_you_need
by Moose
Tue 18 Mar, 2008 2:22 am
Forum: Programming Help
Topic: [BASIC] List routine for eliminating values
Replies: 25
Views: 14412

Oh I see what you mean. I actually only stick that zero there since the p/q technique doesn't work for any roots that are 0 (y=x^2 would only yield a bunch of 1's in the possible root value list). Other than that your exactly right. I don't know why, but I don't need to line up the lists with an ext...
by Moose
Wed 12 Mar, 2008 1:06 pm
Forum: Programming Help
Topic: [BASIC] List routine for eliminating values
Replies: 25
Views: 14412

King Harold wrote:Registers..?
Lol sorry

(not to self: don't use the word "registers" when around assembly programmers)

I can't think of another word for it though. It shows a change of zero I guess, I meant it in a more figurative way.
by Moose
Wed 12 Mar, 2008 7:10 am
Forum: Programming Help
Topic: [BASIC] List routine for eliminating values
Replies: 25
Views: 14412

doesn't the second sort have to be descending? (could be that I didn't understand it properly..) augmenting a {0} to the list after not-ing it would help to make it a few microseconds faster I think It works pretty good, the not-ing makes ever list value without a change from the last register as o...
by Moose
Sun 09 Mar, 2008 4:43 pm
Forum: Programming Help
Topic: [BASIC] List routine for eliminating values
Replies: 25
Views: 14412

Wait a minute.... I can use that delta list thingy :roll:

I could do this when list1 is my list:

SortA(L1
not(augment({1},[DELTA]List(L1 -> L2
SortA(L2,L1
dim(L1)-sum(L2S -> dim(L1

I'm still in the brainstorming stage, but it seems like that would work :)
by Moose
Wed 27 Feb, 2008 3:51 am
Forum: Programming Help
Topic: [BASIC] List routine for eliminating values
Replies: 25
Views: 14412

The problem is I already use those methods in testing whether each value is a root.

My real goal is to eliminate any values that happen to be repeated into one each. Using those I'd end up using a for loop to change the value I was looking for.
by Moose
Mon 25 Feb, 2008 3:58 pm
Forum: Programming Help
Topic: [BASIC] List routine for eliminating values
Replies: 25
Views: 14412

I don't see a way around a loop here.. (unless you'd use recursion but that's a bit loopy - and that's not something you'd want to do in BASIC) You could write an assembly program to do it for you, it will also loop but an assembly loop is much faster than a BASIC loop Thats a good idea, I'll give ...
by Moose
Mon 25 Feb, 2008 3:48 pm
Forum: Programming Help
Topic: [BASIC] List routine for eliminating values
Replies: 25
Views: 14412

Thanks, I was temporarily obsessed with making the fastest polynomial solver I could imagine (no loops, just a crap load of list operations) In he end I got the right answers (and then I got more of those right answers in the same list in a different order), but I didn't want to ruin it with a for( ...
by Moose
Mon 25 Feb, 2008 12:19 am
Forum: Programming Help
Topic: [BASIC] List routine for eliminating values
Replies: 25
Views: 14412

[BASIC] List routine for eliminating values

Hello :) Does anyone know if there is a routine for eliminating identical values from a list:

Turning this:

{1,2,2,2,3,3,4,5,6

into {1,2,3,4,5,6

and this:

{1,2,3,4,5,6,2

into

{1,2,3,4,5,6
by Moose
Thu 31 Jan, 2008 7:16 pm
Forum: Programming Help
Topic: Assembling an Asm File (answered)
Replies: 19
Views: 15781

That does help me :) but does brass have a .exe file (I didn't see one) It tells me

'brass.exe' is not recognized as an internal..... etc

In any case I tried Asm studio for some of my programs and it worked fine, I was finally able to output a ram file. Thanks for the help :)