Search found 12 matches
- Sat 16 Apr, 2005 5:42 am
- Forum: Discontinued Projects
- Topic: [BattleCards] Project Brief
- Replies: 192
- Views: 198560
- Sat 09 Apr, 2005 11:28 pm
- Forum: Discontinued Projects
- Topic: [BattleCards] Project Brief
- Replies: 192
- Views: 198560
- Sat 09 Apr, 2005 3:46 am
- Forum: Discontinued Projects
- Topic: [BattleCards] Project Brief
- Replies: 192
- Views: 198560
- Fri 01 Apr, 2005 8:36 pm
- Forum: News and Information
- Topic: April Fools! (Was: Copyright Violation Letter)
- Replies: 85
- Views: 113408
This will be my last post for a while... dad's grounded me from the computer all together... he went back to work, so he really has no way ot knowing I'm on here. Anways, that letter I got... check it out: http://img.villagephotos.com/p/2004-12/919486/DSCF0022.jpg It looks like the same one Joe got....
- Fri 01 Apr, 2005 7:00 pm
- Forum: News and Information
- Topic: April Fools! (Was: Copyright Violation Letter)
- Replies: 85
- Views: 113408
All I have to say is 2 years wasted... My dad came in with the mail a little bit ago... and decided to open the letter that was addressed to me. As far as he is concerned, I'm not allowed on this site anymore, and I can't ever talk to Joe again. Hes quite pissed off, as am I. Why now? We're so close...
- Fri 11 Feb, 2005 8:51 pm
- Forum: Discontinued Projects
- Topic: [BattleCards] Pixel artist skill needed :)
- Replies: 38
- Views: 62785
- Fri 11 Feb, 2005 3:11 am
- Forum: Discontinued Projects
- Topic: [BattleCards] Pixel artist skill needed :)
- Replies: 38
- Views: 62785
Order up!
I know... I know... 16x16... but thats so limited!! Can't you do 16x24 (or 21 in my case?) http://img.villagephotos.com/p/2004-12/919486/Knight.gif (Knight.gif) http://img.villagephotos.com/p/2004-12/919486/KnightX2.gif (KnightX2.gif) (for those blind peoples!) Its got a drawing animation and everyt...
true...
...Yes... true... only about 2 by 2 screens. BUT that was when Samus was only about 1/7th the size of the screen... not 1/3rd... small doesn't always mean smaller... or, maybe it does and I just don't like th believe it... oh shoot... I lost myself... ![Rolling Eyes :roll:](./images/smilies/grayscale_rolleyes.gif)
![Rolling Eyes :roll:](./images/smilies/grayscale_rolleyes.gif)
Umm.... about that boss...
Yeah, umm... Kraid. That big thing? Yeah... not quite possible on the poor processor of the Ti-83/+. We (meaning Joe and I) decided that a 5 (maybe more) screen tall boss would just be too much. Tile wise, that would add another near 140 tiles (not including the animated ones). Thats just too much. ...
- Fri 31 Dec, 2004 5:24 am
- Forum: Metroid
- Topic: Some visual ideas...
- Replies: 19
- Views: 38694
Just for your entertainment...
This WAS going to be the final release of the tiles... however... 300+ tiles is just too many and steals too much precious space. So, I'll need to revise a bit so Joe can make magic of these 8x8 micro wonders!
http://img.villagephotos.com/p/2004-12/ ... ilemap.gif
http://img.villagephotos.com/p/2004-12/ ... ilemap.gif
- Tue 28 Dec, 2004 3:58 pm
- Forum: News and Information
- Topic: MaxCoderz themed style!
- Replies: 49
- Views: 53886
Nice!
The beauty of this new layout! Brings tears to even this graphic artist's eyes! "Hmm Hmm, I'm lovin' it!"
- Tue 28 Dec, 2004 3:36 pm
- Forum: Metroid
- Topic: Some visual ideas...
- Replies: 19
- Views: 38694
Some visual ideas...
Okay, here are a few ideas that I generated based on what was talked about. First, is following more of the original game play style, where the display is overlaying the game. Heres the layout: Energy Missles Current Beam Energy = (Number is the current energy tanks remaining health, and each box is...