Search found 19 matches

by snowman_hater
Wed 28 Mar, 2007 9:04 am
Forum: Announce Your Projects
Topic: Donkey Kong
Replies: 18
Views: 12162

It's definitely variable. It technically doesn't scroll, it just plots based on a tilemap offset in bc, so the incrementation could easily be changed. No idea whether or not I'll have animated tiles. In fact, scrolling by 2 pixels on the tilemap, but only rotating the background once gives an intere...
by snowman_hater
Wed 28 Mar, 2007 4:45 am
Forum: Announce Your Projects
Topic: Donkey Kong
Replies: 18
Views: 12162

Update: I've made some optimizations, and cut the routine down to 450,000 CC's giving it a framerate of about 13 fps. The speed increase is a bit noticable in this pic. http://i170.photobucket.com/albums/u243/snowman_hater/SCREEN-3.gif Special thanks to dwedit, since i'm using the splash from bubble...
by snowman_hater
Tue 27 Mar, 2007 5:32 am
Forum: Announce Your Projects
Topic: Donkey Kong
Replies: 18
Views: 12162

you that looks pretty sweet. I am not an expert on Donkey Kong but doesn't it have physics, and if it does will this be a physics engine?? I won't have anything as far as acceleration goes, but I will definitely play with the falling rate to make it somewhat realistic. Any sort of heavy calculation...
by snowman_hater
Mon 26 Mar, 2007 3:15 am
Forum: Announce Your Projects
Topic: Donkey Kong
Replies: 18
Views: 12162

Erm, it will have the DK country level-sets, but will look more like DK Land for the GB, since it's in monochrome, and [to my knowledge] the SNES doesn't have a z80
by snowman_hater
Mon 26 Mar, 2007 3:05 am
Forum: Announce Your Projects
Topic: Donkey Kong
Replies: 18
Views: 12162

Donkey Kong

Ok, I'm working with papersnowman on a new project now, donkey kong. It will be a tilemapped side-scroller. I have written the scrolling engine so far. It masks the tilemapped foreground on top of a rotating background. I will later release the engine so it can be used by anyone. http://i170.photobu...
by snowman_hater
Sun 11 Mar, 2007 8:35 pm
Forum: Programming Help
Topic: [TI ASM] Optimizations
Replies: 69
Views: 77855

instead of putting 2 nop's between setting the key group and reading from the key pad, use a 1-byte instruction that takes like 7 t-states.

Code: Select all

ld a,$fe
out (1),a
ld a,(de)
in a,(1)
by snowman_hater
Sun 11 Mar, 2007 5:12 am
Forum: Announce Your Projects
Topic: Tetris
Replies: 17
Views: 15816

erm, not really that ingenious, it's actually pretty space-consuming. The map is 216 bytes, so I could be more space-effiecient if i really felt like it. And to Floodkiller: It doesn't fall as fast now, i fixed that.
by snowman_hater
Sat 10 Mar, 2007 12:01 am
Forum: Announce Your Projects
Topic: Tetris
Replies: 17
Views: 15816

DigiTan: well, basically, yeah, a 4x4 tilemap, with only 2 tiles: blocks (1) and spaces (0). So to check for collision on a particular action (moving or rotating), it simulates action, and sees if the outcome contains any 2's, if so, this means that there is collision and the action is invalid, and ...
by snowman_hater
Thu 08 Mar, 2007 6:05 am
Forum: Announce Your Projects
Topic: Tetris
Replies: 17
Views: 15816

ok, I really wanna be done with this project so i can get on with my life, so tell me any and every thing I should put into this (aside from link play) so I never have to deal with this program again.
by snowman_hater
Mon 05 Mar, 2007 5:10 am
Forum: Announce Your Projects
Topic: Tetris
Replies: 17
Views: 15816

Erm, I guess I'll add that to 1.2.
I als just realized how screwy/buggy the highscores system is in this version, that will be fixed too. :/

Note: Still looking for background code.
by snowman_hater
Sat 03 Mar, 2007 4:35 am
Forum: Announce Your Projects
Topic: Tetris
Replies: 17
Views: 15816

Ok, here's a DL link, I hope you guys like it

Image

Download Tetris
by snowman_hater
Sun 25 Feb, 2007 5:07 am
Forum: Announce Your Projects
Topic: The Massacre
Replies: 58
Views: 50048

yeah, that tilemap looks way better than the crap i made. hope it turns out well!!
by snowman_hater
Wed 07 Feb, 2007 3:33 am
Forum: Announce Your Projects
Topic: Tetris
Replies: 17
Views: 15816

Note: refresh if you don't see the pic in my first post. :| I would have put this in the graphics section, because it is technically graphics, but I decided not to, because it is coding, not sprites. So here's what I need. I need 22 different routines that will animate the tetris background. The 2 a...
by snowman_hater
Wed 07 Feb, 2007 2:29 am
Forum: Announce Your Projects
Topic: Tetris
Replies: 17
Views: 15816

Tetris

Hey, I made a tetris game, check it out.
Image
by snowman_hater
Fri 19 Jan, 2007 5:32 am
Forum: Announce Your Projects
Topic: The Massacre
Replies: 58
Views: 50048

so, hows this progressing? Will we see any screenies (or is snowman_hater working on this with you)?
Not anymore, it is just Halifax now, although I will be eager to see how it turns out.