Search found 85 matches

by cjgone
Wed 29 Nov, 2006 9:55 pm
Forum: Programming Help
Topic: [TI ASM] Interrupt problems.. (Ti-84)
Replies: 24
Views: 21173

Z80 Manual

Thanks.. That Z80 manual will hopefully help my understanding of the processor.
by cjgone
Tue 28 Nov, 2006 4:23 am
Forum: Programming Help
Topic: [TI ASM] Interrupt problems.. (Ti-84)
Replies: 24
Views: 21173

Long time response...

Thanks for all the help... I'm pretty sure that from some tests, that if you reset the bit so that timer Interrupts are ignored, your calculator will crash.. I just learned how to write directly to the LCD driver using port $10 and $11.. But, I'm not sure how the calculator will react when I disable...
by cjgone
Sun 11 Jun, 2006 6:57 pm
Forum: Programming Help
Topic: [TI ASM] Interrupt problems.. (Ti-84)
Replies: 24
Views: 21173

Thanks. I read somethig about sending $0Ah to Port 3. Is it 0Ah or 0Bh?
by cjgone
Sun 11 Jun, 2006 7:41 am
Forum: Programming Help
Topic: [TI ASM] Interrupt problems.. (Ti-84)
Replies: 24
Views: 21173

[TI ASM] Interrupt problems.. (Ti-84)

This has already been fixed (Sun Jun 11, 2006 ): I just learned how to make an interrupt for the Ti-84\83 series. My code, shown below is supposed to make a flickery grayscale line (if you can call it that) on the first line of the screen ($9340\plotsscreen). All it does though, is show a black line...
by cjgone
Sat 27 May, 2006 3:47 am
Forum: Programming Help
Topic: [TI ASM] Non-aligned Sprite Displaying Algorithm
Replies: 10
Views: 8362

Hmm, I'm going to go work on a more effiecient x and y coordinate displaying routine..
by cjgone
Sat 27 May, 2006 3:31 am
Forum: Programming Help
Topic: [TI ASM] Non-aligned Sprite Displaying Algorithm
Replies: 10
Views: 8362

:\ Are you saying that my routine is very inefficient?
by cjgone
Fri 26 May, 2006 11:20 pm
Forum: Program Ideas
Topic: Faster language than BASIC
Replies: 47
Views: 68974

Hmm, the first time I started z80 asm none of my programs work. TASM is case sensitive and you must tab all code to the right. Some websites with source codes capitalize thingsa that aren't supposed to be.
by cjgone
Fri 26 May, 2006 10:57 pm
Forum: Programming Help
Topic: [TI ASM] Non-aligned Sprite Displaying Algorithm
Replies: 10
Views: 8362

I'm pretty sure this routine should be common, since the addresses for the screen are 8-bit, which each contain 8-pixels. If you were using an exact pixel, you would need to divide that pixel by 8 to get the adress its on. The remainder of the division should be the bit offset of the sprite....
by cjgone
Fri 26 May, 2006 10:44 pm
Forum: Programming Help
Topic: [TI ASM] Non-aligned Sprite Displaying Algorithm
Replies: 10
Views: 8362

Hmmm, it did work. The only thing that I'm not sure about is ---ld hl,(Pixel)... I added that so it was not showing one value as (Pixel), is what the pixel is. I don't know why I made two sprite labels. Its a bit dumb, sorry. This is no stub asm.
by cjgone
Wed 24 May, 2006 10:28 pm
Forum: Programming Help
Topic: [TI ASM] Non-aligned Sprite Displaying Algorithm
Replies: 10
Views: 8362

[TI ASM] Non-aligned Sprite Displaying Algorithm

Can someone analyze my sprite displaying routine. I'm sorry that I did not add really useful comments :\ It uses the exact pixel on the screen, not the x and y coordinates. I have yet to do that :l Accepting suggestions :) .NOLIST #define EQU .equ #define equ .equ #define END .end #define end .end #...