Search found 85 matches
- Wed 29 Nov, 2006 9:55 pm
- Forum: Programming Help
- Topic: [TI ASM] Interrupt problems.. (Ti-84)
- Replies: 24
- Views: 21173
Z80 Manual
Thanks.. That Z80 manual will hopefully help my understanding of the processor.
- Tue 28 Nov, 2006 4:23 am
- Forum: Programming Help
- Topic: [TI ASM] Interrupt problems.. (Ti-84)
- Replies: 24
- Views: 21173
Long time response...
Thanks for all the help... I'm pretty sure that from some tests, that if you reset the bit so that timer Interrupts are ignored, your calculator will crash.. I just learned how to write directly to the LCD driver using port $10 and $11.. But, I'm not sure how the calculator will react when I disable...
- Sun 11 Jun, 2006 6:57 pm
- Forum: Programming Help
- Topic: [TI ASM] Interrupt problems.. (Ti-84)
- Replies: 24
- Views: 21173
- Sun 11 Jun, 2006 7:41 am
- Forum: Programming Help
- Topic: [TI ASM] Interrupt problems.. (Ti-84)
- Replies: 24
- Views: 21173
[TI ASM] Interrupt problems.. (Ti-84)
This has already been fixed (Sun Jun 11, 2006 ): I just learned how to make an interrupt for the Ti-84\83 series. My code, shown below is supposed to make a flickery grayscale line (if you can call it that) on the first line of the screen ($9340\plotsscreen). All it does though, is show a black line...
- Sat 27 May, 2006 3:47 am
- Forum: Programming Help
- Topic: [TI ASM] Non-aligned Sprite Displaying Algorithm
- Replies: 10
- Views: 8362
- Sat 27 May, 2006 3:31 am
- Forum: Programming Help
- Topic: [TI ASM] Non-aligned Sprite Displaying Algorithm
- Replies: 10
- Views: 8362
- Fri 26 May, 2006 11:20 pm
- Forum: Program Ideas
- Topic: Faster language than BASIC
- Replies: 47
- Views: 68974
- Fri 26 May, 2006 10:57 pm
- Forum: Programming Help
- Topic: [TI ASM] Non-aligned Sprite Displaying Algorithm
- Replies: 10
- Views: 8362
- Fri 26 May, 2006 10:44 pm
- Forum: Programming Help
- Topic: [TI ASM] Non-aligned Sprite Displaying Algorithm
- Replies: 10
- Views: 8362
- Wed 24 May, 2006 10:28 pm
- Forum: Programming Help
- Topic: [TI ASM] Non-aligned Sprite Displaying Algorithm
- Replies: 10
- Views: 8362
[TI ASM] Non-aligned Sprite Displaying Algorithm
Can someone analyze my sprite displaying routine. I'm sorry that I did not add really useful comments :\ It uses the exact pixel on the screen, not the x and y coordinates. I have yet to do that :l Accepting suggestions :) .NOLIST #define EQU .equ #define equ .equ #define END .end #define end .end #...