Search found 13 matches

by Larz Olfen
Fri 19 May, 2006 9:15 pm
Forum: Discontinued Projects
Topic: [LOOM] Loom - A Mystical Adventure Game
Replies: 240
Views: 720023

couldnt u start the screenshot thing and have "If X<whatever:X+1->X" until the sprite got to where they needed to be?
by Larz Olfen
Thu 13 Apr, 2006 10:58 am
Forum: Announce Your Projects
Topic: The Legend of Zelda: Relics of the Past
Replies: 174
Views: 93522

is this still only 18% complete, or have you just not updated ur signature?
by Larz Olfen
Mon 10 Apr, 2006 10:47 pm
Forum: Announce Your Projects
Topic: Animal Crossing 84+
Replies: 36
Views: 19489

@lecks: Havent you read the whole above text???
by Larz Olfen
Thu 06 Apr, 2006 11:02 am
Forum: Pixel Art
Topic: Pokemon Trainer Pic Request
Replies: 20
Views: 25128

It would appear that nobody is answering the topic...(I can't. I more or less suck at pixel art.)
by Larz Olfen
Sun 26 Mar, 2006 11:28 pm
Forum: Announce Your Projects
Topic: WWII Smackdown
Replies: 17
Views: 18819

well, y here is the end of the map as you see it...


EDIT: No updates yet, I've been really busy...
by Larz Olfen
Sun 26 Mar, 2006 2:49 pm
Forum: Announce Your Projects
Topic: WWII Smackdown
Replies: 17
Views: 18819

tnx. oh, and i probably wont use this in this game, but it may come in handy later...how do u scroll using xlib? i always use "If X>Y:real(4,...) but it doesnt work... :x
by Larz Olfen
Fri 24 Mar, 2006 8:27 pm
Forum: Announce Your Projects
Topic: Frog RPG,
Replies: 30
Views: 22693

battle system? maybe i missed something on RevSoft, but what exactly are you going to be fighting? Is this tied in with the bird dodging mini-game?
by Larz Olfen
Fri 24 Mar, 2006 8:21 pm
Forum: Announce Your Projects
Topic: WWII Smackdown
Replies: 17
Views: 18819

yeh, I know. and that'll be especially good for the opposing AI, you know, so I dont have to draw so many sprites... Oh, btw, I was looking at some other topic (racing game one...can't remember the name) and it mentioned Rigview for grayscale sprites. I tried it, and it worked. Here's my question: h...
by Larz Olfen
Thu 23 Mar, 2006 11:55 pm
Forum: Announce Your Projects
Topic: WWII Smackdown
Replies: 17
Views: 18819

I have some sprites done...as i said they kinda suck. Turns out I can only do right punch and right kick, because of the way things look (although a left kick may be possible)(no left punch, though) I've only done a kicking sprite for Hitler, so I won't post that yet. Oh, and for most of them everyt...
by Larz Olfen
Thu 23 Mar, 2006 12:18 pm
Forum: Announce Your Projects
Topic: WWII Smackdown
Replies: 17
Views: 18819

tnx. for some reason when ive screwed around w/ xlib b4, i never needed that...
by Larz Olfen
Thu 23 Mar, 2006 11:54 am
Forum: Announce Your Projects
Topic: WWII Smackdown
Replies: 17
Views: 18819

yeh, thanks for answering that, Timendus. Anyway, I have a problem already, and Im not sure what causes it (since im pretty new to using xLib). I have all the "real(" things set to display the sprites, but when I run the game, they dont appear. Once I stop the game, they are on the graph s...
by Larz Olfen
Wed 22 Mar, 2006 11:04 pm
Forum: Announce Your Projects
Topic: WWII Smackdown
Replies: 17
Views: 18819

No...Im not. Why do you ask? Aside from that, I'd really appreciate help with the art, but I wont ask for help until I actually think I'll finish this...i don't want you to waste ur time. Here is the title screen btw... http://i20.photobucket.com/albums/b241/Pauls_Friend/WWII%20Smackdown/WWII01.jpg
by Larz Olfen
Wed 22 Mar, 2006 8:14 pm
Forum: Announce Your Projects
Topic: WWII Smackdown
Replies: 17
Views: 18819

WWII Smackdown

You read it right. World War Two Smackdown. An arcade fighting game between the world's leaders of the time. Pretty weird, huh? Actually it goes back to my history teacher talking about germany punching out france...but anyway. The sprites suck more or less (I'll get a screen shot of them later) but...