Search found 559 matches
- Wed 23 Jan, 2008 6:14 am
- Forum: Off Topic
- Topic: Computer booting trouble
- Replies: 13
- Views: 30684
- Sun 20 Jan, 2008 10:10 am
- Forum: General TI Discussion
- Topic: nice bug (fPart(64) > 0)
- Replies: 2
- Views: 14057
- Thu 20 Dec, 2007 4:52 pm
- Forum: Off Topic
- Topic: Google is your friend :D
- Replies: 14
- Views: 10773
- Thu 13 Dec, 2007 4:07 pm
- Forum: Programming Help
- Topic: [ASM] Compare 16-bit registers?
- Replies: 27
- Views: 39712
- Sat 01 Dec, 2007 5:16 pm
- Forum: General TI Discussion
- Topic: [CrunchyOS] am i the only one
- Replies: 24
- Views: 46545
- Mon 26 Nov, 2007 1:14 pm
- Forum: Programming Help
- Topic: Gr $C000
- Replies: 4
- Views: 4211
- Sun 25 Nov, 2007 3:02 pm
- Forum: Programming Help
- Topic: Crazy Z80 optimization trick!
- Replies: 13
- Views: 17657
- Sat 24 Nov, 2007 7:08 pm
- Forum: Programming Help
- Topic: Crazy Z80 optimization trick!
- Replies: 13
- Views: 17657
Crazy Z80 optimization trick!
Bregalad on the Nesdev forums just informed me of a trick for optimizing if-then-else type blocks, where the "else" area consists of a 2-byte instruction. So you normally have an if-else-endif block like this: jr nz,else ;the IF ;some code jr endif else: ;some code endif: But here's a craz...
- Sun 18 Nov, 2007 6:39 am
- Forum: Programming Help
- Topic: [C] Type punning acceptable on float?
- Replies: 20
- Views: 22613
- Wed 14 Nov, 2007 11:49 pm
- Forum: General TI Discussion
- Topic: Topic content removed
- Replies: 16
- Views: 35086
- Fri 02 Nov, 2007 3:22 am
- Forum: Off Topic
- Topic: Controling a remote device via internet
- Replies: 13
- Views: 21599
- Sun 14 Oct, 2007 4:13 am
- Forum: Off Topic
- Topic: A 96 KB, 3D, game?
- Replies: 24
- Views: 52802
- Sat 13 Oct, 2007 9:46 pm
- Forum: Off Topic
- Topic: A 96 KB, 3D, game?
- Replies: 24
- Views: 52802
- Thu 11 Oct, 2007 8:30 am
- Forum: Programming Help
- Topic: [Z80-asm] Advise about tilemapping
- Replies: 27
- Views: 22651