Search found 455 matches
- Thu 26 Jan, 2006 8:49 pm
- Forum: Announce Your Projects
- Topic: Pokemon Purple
- Replies: 322
- Views: 288269
- Thu 26 Jan, 2006 5:55 pm
- Forum: Announce Your Projects
- Topic: Pokemon Red and Blue Ports
- Replies: 225
- Views: 219053
- Wed 25 Jan, 2006 9:26 pm
- Forum: Programming Help
- Topic: [Ti ASM] Problems with the basics...
- Replies: 103
- Views: 35927
- Wed 25 Jan, 2006 8:30 pm
- Forum: Programming Help
- Topic: [Ti ASM] Problems with the basics...
- Replies: 103
- Views: 35927
Awesome. OK, now I have another thought. (Yes, I'm kind of watching this topic a little...) How would I go about checking the ID number of the calculator? I want to do this so people can't go about sending their appvar to another calc to duplicate creatures. The ID will be stored with the APPVar, an...
- Wed 25 Jan, 2006 5:44 pm
- Forum: Programming Help
- Topic: [Ti ASM] Problems with the basics...
- Replies: 103
- Views: 35927
I see. That's cool. Hey! Is there a way I can detect which version I am running on and make the switch if applicable? (As for that matter, I may even throw in a secret only available to certain versions if it's possible) But other than that, this means that I don't have to worry about it then. OK. T...
- Wed 25 Jan, 2006 5:40 pm
- Forum: Programming Help
- Topic: [Ti ASM] Problems with the basics...
- Replies: 103
- Views: 35927
- Wed 25 Jan, 2006 5:07 pm
- Forum: Programming Help
- Topic: [Ti ASM] Problems with the basics...
- Replies: 103
- Views: 35927
Would you please stay on topic? :lol: Thanks. This should really come in handy. Also, I should be able to get a valid ROM using a calc from school. I dont need to be able to test on an 84 at this point because I primarily want it to be compatable on all versions. I'm doing all my testing now on an 8...
- Wed 25 Jan, 2006 5:03 pm
- Forum: Announce Your Projects
- Topic: Pokemon Red and Blue Ports
- Replies: 225
- Views: 219053
Well, the missingno glitch will be pretty easy to implement. In Red and Blue (and of course in my version) each section of the map had a different set of pokemon applied to it. One set for grass, one for fishing, one for surfing, and one for caves. The catch? For some odd reason, the developers forg...
- Wed 25 Jan, 2006 1:50 pm
- Forum: Programming Help
- Topic: [Ti ASM] Problems with the basics...
- Replies: 103
- Views: 35927
- Wed 25 Jan, 2006 1:46 pm
- Forum: Announce Your Projects
- Topic: Pokemon Red and Blue Ports
- Replies: 225
- Views: 219053
For the record, missingno. has a very real purpose. You can duplicate the sixth item in your pack simply by seeing it. I have the hex to alot of the original 16x16 sprites used in red and blue, but it is still missing some (Which I am using graphing paper, and a gameboy to get them) You have to have...
- Tue 24 Jan, 2006 9:25 pm
- Forum: Programming Help
- Topic: [Ti ASM] Problems with the basics...
- Replies: 103
- Views: 35927
- Tue 24 Jan, 2006 8:53 pm
- Forum: Programming Help
- Topic: [Ti ASM] Problems with the basics...
- Replies: 103
- Views: 35927
OK, I have another issue, and it sounds like a real one now. I have a series of strings that I am including in my program. I access them by referencing first to the address, and then increasing the reference by 11*the number of the one I need. It works fine and dandy until it comes accross this line...
- Tue 24 Jan, 2006 5:42 pm
- Forum: Programming Help
- Topic: [Ti ASM] Problems with the basics...
- Replies: 103
- Views: 35927
- Tue 24 Jan, 2006 5:14 pm
- Forum: Programming Help
- Topic: [Ti ASM] Problems with the basics...
- Replies: 103
- Views: 35927
[Ti ASM] Problems with the basics...
Well, I'm venturing for the first time into assembly. For once, I found a nice tool that I can actually get to compile and run my stuff. Now, I'm having real issues rather than compiler issues. I've been going through many tutorials, and I understand concepts such as jumping, memory addressing, and ...
- Tue 24 Jan, 2006 5:09 pm
- Forum: Programming Help
- Topic: AppVars
- Replies: 8
- Views: 5514
Thanks for the info. I'll definately look into that. I am aware of the memory differences in both calcs. If I remember correctly, the TI-83 Plus can hold 160k, meaning that at most my app can be 10 pages. I don't want it to fill up the whole thing, so I will definately be using compression of some s...