Search found 455 matches
- Tue 31 Jan, 2006 8:21 pm
- Forum: Announce Your Projects
- Topic: Pokemon Red and Blue Ports
- Replies: 225
- Views: 219088
Yes, I am using an emu. Don't worry, I own the originals. Anywho, I could send you a save file for leaf green on the emu. Better, if you have a GameShark for the GBA, I think you can send the save file directly to the game-pack. I am unsure of how to do this however. I should have the somplete file ...
- Tue 31 Jan, 2006 1:49 pm
- Forum: Programming Help
- Topic: [Ti ASM] Problems with the basics...
- Replies: 103
- Views: 35942
Hmm... so they already exist, huh? OK. Assume for a moment that memory doesn't concern me in the slightest. Which is the easiest to use, vs. which is the most space efficient? And most importantly, who do I contact for permission (and possibly source) to use said compression routines? This ought to ...
- Tue 31 Jan, 2006 1:41 pm
- Forum: Announce Your Projects
- Topic: Pokemon Red and Blue Ports
- Replies: 225
- Views: 219088
I've got a good chunk of them. If you'd like, I can send you a save of Fire Red with all 150 caught and organized quite nicely in the boxes. That should make things a little easier. So far I have about 100, but I expect it to be finished by the end of the week. The hardest part is deciding which of ...
- Mon 30 Jan, 2006 10:12 pm
- Forum: Off Topic
- Topic: Tilemap Tool?
- Replies: 15
- Views: 4148
Tilemap Tool?
Hello! I was wondering if a specific function tool exists. I would like very much to have a program that takes a .bmp image (say a screenshot) and spits out a bunch of pictures that represent the tiles in the picture. I want to do this to make life a little easier in the pokemon world for me. I want...
- Mon 30 Jan, 2006 9:19 pm
- Forum: Announce Your Projects
- Topic: Pokemon Red and Blue Ports
- Replies: 225
- Views: 219088
I have more concept images. These are the ones I designed on the calc, so they have no greyscale or anything yet. The first is a menu, and the second is a sample battle screen. (Well, OK, maybe the battle one is greyscale, whats your point? Battle Screen: http://img212.imageshack.us/img212/7120/batt...
- Mon 30 Jan, 2006 8:22 pm
- Forum: Pixel Art
- Topic: Pokemon Trainer Pic Request
- Replies: 20
- Views: 30875
Pokemon Trainer Pic Request
If you haven't heard, I'm doing a version of pokemon red and blue for the calc. My objective is to make it as close to the original game as possible. It is being done in app form, so there is little worry of size issues and such. Anywho, I have all of the images for the pokemon fronts and backs and ...
- Mon 30 Jan, 2006 8:13 pm
- Forum: Programming Help
- Topic: [Ti ASM] Problems with the basics...
- Replies: 103
- Views: 35942
Awesome. That makes lots of sense. Also, the pointer table thingy is kind of useful now that you mention it... I'll probably end up using it to build my level-up moves lists. Thanks for the info! OK, you said I can't use dynamic variables and compiler statements. So what if say I stored the address ...
- Mon 30 Jan, 2006 4:48 pm
- Forum: Announce Your Projects
- Topic: Pokemon Red and Blue Ports
- Replies: 225
- Views: 219088
- Fri 27 Jan, 2006 9:28 pm
- Forum: Programming Help
- Topic: [Ti ASM] Problems with the basics...
- Replies: 103
- Views: 35942
Why I'd absolutely love to. ... ...... What's a pointer table? By String by number, I would normally call a piece of my string data like this: sub(Str0,(A*10)-9,10) Where A was the string I anted and all of the strings in the list were 10 characters long. I have gotten this to work fine in asm on my...
- Fri 27 Jan, 2006 5:46 pm
- Forum: Announce Your Projects
- Topic: Pokemon Purple
- Replies: 322
- Views: 288319
- Fri 27 Jan, 2006 5:27 pm
- Forum: Programming Help
- Topic: [Ti ASM] Problems with the basics...
- Replies: 103
- Views: 35942
- Fri 27 Jan, 2006 4:58 pm
- Forum: Announce Your Projects
- Topic: Pokemon Red and Blue Ports
- Replies: 225
- Views: 219088
In that PDF file I link you to, there is a list of 120+ move effects and ~50 item effects I have compiled so far. There are some GSC-styled effects in there, but you should be able to weed those out. No need for that. I have a nice full list woth a complete description of each move. What I'm descri...
- Thu 26 Jan, 2006 9:27 pm
- Forum: Programming Help
- Topic: [Ti ASM] Problems with the basics...
- Replies: 103
- Views: 35942
- Thu 26 Jan, 2006 8:58 pm
- Forum: Off Topic
- Topic: Nintendo DS redesign
- Replies: 19
- Views: 5358
- Thu 26 Jan, 2006 8:54 pm
- Forum: Programming Help
- Topic: [Ti ASM] Problems with the basics...
- Replies: 103
- Views: 35942
OK, I have a rather stupid question, but it doesn't seem to want to get answered... How do I display a number to the screen? Let me put this into context. I have a long list of hex numbers I made for stats of moves and such. I am going to write a routine that loads one of these numbers into a RAM lo...