Search found 455 matches

by thegamefreak0134
Tue 31 Jan, 2006 8:21 pm
Forum: Announce Your Projects
Topic: Pokemon Red and Blue Ports
Replies: 225
Views: 219088

Yes, I am using an emu. Don't worry, I own the originals. Anywho, I could send you a save file for leaf green on the emu. Better, if you have a GameShark for the GBA, I think you can send the save file directly to the game-pack. I am unsure of how to do this however. I should have the somplete file ...
by thegamefreak0134
Tue 31 Jan, 2006 1:49 pm
Forum: Programming Help
Topic: [Ti ASM] Problems with the basics...
Replies: 103
Views: 35942

Hmm... so they already exist, huh? OK. Assume for a moment that memory doesn't concern me in the slightest. Which is the easiest to use, vs. which is the most space efficient? And most importantly, who do I contact for permission (and possibly source) to use said compression routines? This ought to ...
by thegamefreak0134
Tue 31 Jan, 2006 1:41 pm
Forum: Announce Your Projects
Topic: Pokemon Red and Blue Ports
Replies: 225
Views: 219088

I've got a good chunk of them. If you'd like, I can send you a save of Fire Red with all 150 caught and organized quite nicely in the boxes. That should make things a little easier. So far I have about 100, but I expect it to be finished by the end of the week. The hardest part is deciding which of ...
by thegamefreak0134
Mon 30 Jan, 2006 10:12 pm
Forum: Off Topic
Topic: Tilemap Tool?
Replies: 15
Views: 4148

Tilemap Tool?

Hello! I was wondering if a specific function tool exists. I would like very much to have a program that takes a .bmp image (say a screenshot) and spits out a bunch of pictures that represent the tiles in the picture. I want to do this to make life a little easier in the pokemon world for me. I want...
by thegamefreak0134
Mon 30 Jan, 2006 9:19 pm
Forum: Announce Your Projects
Topic: Pokemon Red and Blue Ports
Replies: 225
Views: 219088

I have more concept images. These are the ones I designed on the calc, so they have no greyscale or anything yet. The first is a menu, and the second is a sample battle screen. (Well, OK, maybe the battle one is greyscale, whats your point? Battle Screen: http://img212.imageshack.us/img212/7120/batt...
by thegamefreak0134
Mon 30 Jan, 2006 8:22 pm
Forum: Pixel Art
Topic: Pokemon Trainer Pic Request
Replies: 20
Views: 30875

Pokemon Trainer Pic Request

If you haven't heard, I'm doing a version of pokemon red and blue for the calc. My objective is to make it as close to the original game as possible. It is being done in app form, so there is little worry of size issues and such. Anywho, I have all of the images for the pokemon fronts and backs and ...
by thegamefreak0134
Mon 30 Jan, 2006 8:13 pm
Forum: Programming Help
Topic: [Ti ASM] Problems with the basics...
Replies: 103
Views: 35942

Awesome. That makes lots of sense. Also, the pointer table thingy is kind of useful now that you mention it... I'll probably end up using it to build my level-up moves lists. Thanks for the info! OK, you said I can't use dynamic variables and compiler statements. So what if say I stored the address ...
by thegamefreak0134
Mon 30 Jan, 2006 4:48 pm
Forum: Announce Your Projects
Topic: Pokemon Red and Blue Ports
Replies: 225
Views: 219088

What do you mean "without animations"? I intend to do animations, of course! Now, they won't be awesome or anything, but it gets kind of boring without something to watch, don't ya think? I'm back again. I am proud to announce that phase 1 of the effect list is complete. I have organised a...
by thegamefreak0134
Fri 27 Jan, 2006 9:28 pm
Forum: Programming Help
Topic: [Ti ASM] Problems with the basics...
Replies: 103
Views: 35942

Why I'd absolutely love to. ... ...... What's a pointer table? By String by number, I would normally call a piece of my string data like this: sub(Str0,(A*10)-9,10) Where A was the string I anted and all of the strings in the list were 10 characters long. I have gotten this to work fine in asm on my...
by thegamefreak0134
Fri 27 Jan, 2006 5:46 pm
Forum: Announce Your Projects
Topic: Pokemon Purple
Replies: 322
Views: 288319

I never thought of it that way. That sounds just darn useful. You could even create sprites on the fly if need be.
by thegamefreak0134
Fri 27 Jan, 2006 5:27 pm
Forum: Programming Help
Topic: [Ti ASM] Problems with the basics...
Replies: 103
Views: 35942

Why did I not see these wonderful things before...? OK, will these work for APPs, or do I have to modify them some? Also, that bites on the "Log-In" thing. Just like them to do that. Nother question about the API: I saw a greyscale test as a demo of the API in the page. Can it actually do ...
by thegamefreak0134
Fri 27 Jan, 2006 4:58 pm
Forum: Announce Your Projects
Topic: Pokemon Red and Blue Ports
Replies: 225
Views: 219088

In that PDF file I link you to, there is a list of 120+ move effects and ~50 item effects I have compiled so far. There are some GSC-styled effects in there, but you should be able to weed those out. No need for that. I have a nice full list woth a complete description of each move. What I'm descri...
by thegamefreak0134
Thu 26 Jan, 2006 9:27 pm
Forum: Programming Help
Topic: [Ti ASM] Problems with the basics...
Replies: 103
Views: 35942

Yay. I assume there is a similar call for pen cursor text? (small text on graphs) This is great. This means that the width will always be 5 to the right of the cursor, and the number will be right aligned? This should be perfect for my purposes. Thanks a lot!
by thegamefreak0134
Thu 26 Jan, 2006 8:58 pm
Forum: Off Topic
Topic: Nintendo DS redesign
Replies: 19
Views: 5358

I've never really liked the smaller versions. I don't care how "crisp" the screen was, the GBA micro was a pain in the *** to play on. I also agree with the mic move as being unwise. Ah well. It's their system, let them have their versions. They've got a good point you know, everyone has d...
by thegamefreak0134
Thu 26 Jan, 2006 8:54 pm
Forum: Programming Help
Topic: [Ti ASM] Problems with the basics...
Replies: 103
Views: 35942

OK, I have a rather stupid question, but it doesn't seem to want to get answered... How do I display a number to the screen? Let me put this into context. I have a long list of hex numbers I made for stats of moves and such. I am going to write a routine that loads one of these numbers into a RAM lo...