Search found 455 matches
- Tue 07 Feb, 2006 8:40 pm
- Forum: Announce Your Projects
- Topic: Pokemon Red and Blue Ports
- Replies: 225
- Views: 219063
I absolutely DO NOT intend to cut anything out of the game. If anything, I will sacrifice graphics quality to keep things in the game. Like I said, I need this to be accurate, and that includes keeping all of the original data there. Yes, I do intend to look into compression routines in the future. ...
- Tue 07 Feb, 2006 4:43 pm
- Forum: Announce Your Projects
- Topic: Pokemon Red and Blue Ports
- Replies: 225
- Views: 219063
I have finally done it. After countless hours of playing, I have in my box on fire red 1 of every species of pokemon from 1-150. (No mew yet.) Suprisingly, I did all of this through normal gameplay, with quire religious use of the speed-up button. Now, I should be able to finish converting all of my...
- Tue 07 Feb, 2006 4:40 pm
- Forum: Programming Help
- Topic: [Ti ASM] Problems with the basics...
- Replies: 103
- Views: 35930
I would switch to brass, but at this early stage in my learning, I am very happy that I even got TASM to work, and that was with appdev, so... Anyway, it worked and I got it to compile. Now I have another problem. I used the code in my program, and no matter what number I try to pass it, it always r...
- Mon 06 Feb, 2006 9:11 pm
- Forum: Programming Help
- Topic: [Ti ASM] Problems with the basics...
- Replies: 103
- Views: 35930
- Fri 03 Feb, 2006 7:40 pm
- Forum: Off Topic
- Topic: School computers
- Replies: 27
- Views: 8655
I'm coming back on the firefox issue here. For portable firefox to work, you likely need to set it to use IEs proxy settings and such. (It's really simply stated in the settings.) On another note, they may have FGC installed on your school computers, thus acting like a firewall without you ever know...
- Fri 03 Feb, 2006 5:20 pm
- Forum: Off Topic
- Topic: A radish's death sends waves of sympathy...in japan
- Replies: 8
- Views: 3110
- Fri 03 Feb, 2006 4:26 pm
- Forum: Programming Help
- Topic: [Ti ASM] Problems with the basics...
- Replies: 103
- Views: 35930
- Thu 02 Feb, 2006 9:42 pm
- Forum: Programming Help
- Topic: [Ti ASM] Problems with the basics...
- Replies: 103
- Views: 35930
- Thu 02 Feb, 2006 6:00 pm
- Forum: Programming Help
- Topic: [Ti ASM] Problems with the basics...
- Replies: 103
- Views: 35930
See, I told you I'd have fun errors and such. It's really a quite simple thing... OK, I have my data for the numbers stored as such: numMovePower: .db $FE,$FE,$00,$00,$00,$FE... And so on and so forth. All I need to do is copy one byte of this data to the screen in integer format. (I will need to do...
- Wed 01 Feb, 2006 8:53 pm
- Forum: Announce Your Projects
- Topic: New Planned z80 OS
- Replies: 41
- Views: 19624
- Wed 01 Feb, 2006 8:33 pm
- Forum: Announce Your Projects
- Topic: Pokemon Red and Blue Ports
- Replies: 225
- Views: 219063
You get a demo out when you can, just make sure it doesn't stay a demo... If I recall correctly, your project is just a demo, so ... Hey, at least you have working code at this point. I have a nice little app that scrolls through pkmn names!..... However, I am going to go this week and write some c...
- Wed 01 Feb, 2006 8:27 pm
- Forum: Programming Help
- Topic: [Ti ASM] Problems with the basics...
- Replies: 103
- Views: 35930
It all makes sooo much sense now. You know, it occured to me that this will be a particularly usefull thread for beginners (like me) in the future. Thanks so far. What I am going to do now (hopefully without the mistakes and all) is try to make a simple program that will let you input a move number ...
- Tue 31 Jan, 2006 8:48 pm
- Forum: Off Topic
- Topic: Tilemap Tool?
- Replies: 15
- Views: 4148
I can't figure out how to make CalcGS do 16x16 on a .bmp import. The converted image looks fime, but the imported tiles are all messed up. Help. -thegamefreak0134 *EDIT* I played with it a little, and it appears to be importing 8x8 tiles, and trying to use them as 16x16 tiles. I can't figure out how...
- Tue 31 Jan, 2006 8:33 pm
- Forum: Programming Help
- Topic: [Ti ASM] Problems with the basics...
- Replies: 103
- Views: 35930
OK. I am going to set up my pages to take info stored in ram and jump around based on it. As such, I need to jump to the beginning of each page for a call, and have the page simply return when it's through. Is this possible? I might have it. Would I do this: _call1 = $ - $4000 .dw $4000 .db 1 ; And ...
- Tue 31 Jan, 2006 8:23 pm
- Forum: Pixel Art
- Topic: Pokemon Trainer Pic Request
- Replies: 20
- Views: 30866
Unfortunately, (1) I have these, (2) I don't need them, and (3) they are not what I asked for. (sorry, didn't clarify...) I am using the menu versions of pokemon from Fire Red and Leaf Green, if you must know. What I need are the trainers. I need pictures of things like Erika, Gary, Youngsters, etc....