Search found 455 matches

by thegamefreak0134
Tue 07 Feb, 2006 8:40 pm
Forum: Announce Your Projects
Topic: Pokemon Red and Blue Ports
Replies: 225
Views: 219063

I absolutely DO NOT intend to cut anything out of the game. If anything, I will sacrifice graphics quality to keep things in the game. Like I said, I need this to be accurate, and that includes keeping all of the original data there. Yes, I do intend to look into compression routines in the future. ...
by thegamefreak0134
Tue 07 Feb, 2006 4:43 pm
Forum: Announce Your Projects
Topic: Pokemon Red and Blue Ports
Replies: 225
Views: 219063

I have finally done it. After countless hours of playing, I have in my box on fire red 1 of every species of pokemon from 1-150. (No mew yet.) Suprisingly, I did all of this through normal gameplay, with quire religious use of the speed-up button. Now, I should be able to finish converting all of my...
by thegamefreak0134
Tue 07 Feb, 2006 4:40 pm
Forum: Programming Help
Topic: [Ti ASM] Problems with the basics...
Replies: 103
Views: 35930

I would switch to brass, but at this early stage in my learning, I am very happy that I even got TASM to work, and that was with appdev, so... Anyway, it worked and I got it to compile. Now I have another problem. I used the code in my program, and no matter what number I try to pass it, it always r...
by thegamefreak0134
Mon 06 Feb, 2006 9:11 pm
Forum: Programming Help
Topic: [Ti ASM] Problems with the basics...
Replies: 103
Views: 35930

OK, I am having real issues now. Timendus-The current version of the API does not want to compile at all. I included it just like the instructions said (in a manner that works fine for the stable one) and I got about a gazillion little errors. They all said something to the effect of "Macro exp...
by thegamefreak0134
Fri 03 Feb, 2006 7:40 pm
Forum: Off Topic
Topic: School computers
Replies: 27
Views: 8655

I'm coming back on the firefox issue here. For portable firefox to work, you likely need to set it to use IEs proxy settings and such. (It's really simply stated in the settings.) On another note, they may have FGC installed on your school computers, thus acting like a firewall without you ever know...
by thegamefreak0134
Fri 03 Feb, 2006 5:20 pm
Forum: Off Topic
Topic: A radish's death sends waves of sympathy...in japan
Replies: 8
Views: 3110

..... that ....... is so..... wierd... :o
by thegamefreak0134
Fri 03 Feb, 2006 4:26 pm
Forum: Programming Help
Topic: [Ti ASM] Problems with the basics...
Replies: 103
Views: 35930

So that's why (1) some of the functions aren't even there, and (2) others seem to have functionality missing. Thanks, this should help.
by thegamefreak0134
Thu 02 Feb, 2006 9:42 pm
Forum: Programming Help
Topic: [Ti ASM] Problems with the basics...
Replies: 103
Views: 35930

You know, I'm using the stable api at the moment. Would it be relatively safe to use the whole thing? And thanks again. Finally I think I have what I need. I'm going home to play around. Thanks again!
by thegamefreak0134
Thu 02 Feb, 2006 6:00 pm
Forum: Programming Help
Topic: [Ti ASM] Problems with the basics...
Replies: 103
Views: 35930

See, I told you I'd have fun errors and such. It's really a quite simple thing... OK, I have my data for the numbers stored as such: numMovePower: .db $FE,$FE,$00,$00,$00,$FE... And so on and so forth. All I need to do is copy one byte of this data to the screen in integer format. (I will need to do...
by thegamefreak0134
Wed 01 Feb, 2006 8:53 pm
Forum: Announce Your Projects
Topic: New Planned z80 OS
Replies: 41
Views: 19624

Would it be possible to include a better language than basic? Possibly a language that had much more access to the operating system than the current TI basic? Or simply expand on BASIC and add that kind of functionality.
by thegamefreak0134
Wed 01 Feb, 2006 8:33 pm
Forum: Announce Your Projects
Topic: Pokemon Red and Blue Ports
Replies: 225
Views: 219063

You get a demo out when you can, just make sure it doesn't stay a demo... If I recall correctly, your project is just a demo, so ... Hey, at least you have working code at this point. I have a nice little app that scrolls through pkmn names!..... However, I am going to go this week and write some c...
by thegamefreak0134
Wed 01 Feb, 2006 8:27 pm
Forum: Programming Help
Topic: [Ti ASM] Problems with the basics...
Replies: 103
Views: 35930

It all makes sooo much sense now. You know, it occured to me that this will be a particularly usefull thread for beginners (like me) in the future. Thanks so far. What I am going to do now (hopefully without the mistakes and all) is try to make a simple program that will let you input a move number ...
by thegamefreak0134
Tue 31 Jan, 2006 8:48 pm
Forum: Off Topic
Topic: Tilemap Tool?
Replies: 15
Views: 4148

I can't figure out how to make CalcGS do 16x16 on a .bmp import. The converted image looks fime, but the imported tiles are all messed up. Help. -thegamefreak0134 *EDIT* I played with it a little, and it appears to be importing 8x8 tiles, and trying to use them as 16x16 tiles. I can't figure out how...
by thegamefreak0134
Tue 31 Jan, 2006 8:33 pm
Forum: Programming Help
Topic: [Ti ASM] Problems with the basics...
Replies: 103
Views: 35930

OK. I am going to set up my pages to take info stored in ram and jump around based on it. As such, I need to jump to the beginning of each page for a call, and have the page simply return when it's through. Is this possible? I might have it. Would I do this: _call1 = $ - $4000 .dw $4000 .db 1 ; And ...
by thegamefreak0134
Tue 31 Jan, 2006 8:23 pm
Forum: Pixel Art
Topic: Pokemon Trainer Pic Request
Replies: 20
Views: 30866

Unfortunately, (1) I have these, (2) I don't need them, and (3) they are not what I asked for. (sorry, didn't clarify...) I am using the menu versions of pokemon from Fire Red and Leaf Green, if you must know. What I need are the trainers. I need pictures of things like Erika, Gary, Youngsters, etc....