Search found 455 matches
- Mon 13 Feb, 2006 5:20 pm
- Forum: Programming Help
- Topic: [Ti ASM] Problems with the basics...
- Replies: 103
- Views: 35918
- Mon 13 Feb, 2006 5:17 pm
- Forum: Announce Your Projects
- Topic: Pokemon Red and Blue Ports
- Replies: 225
- Views: 219033
Finally, I have the new screenshots. Take a look if you'd like! http://img129.imageshack.us/img129/9453/namescreen5ah.png http://img129.imageshack.us/img129/5672/pokedexentry5wj.png http://img129.imageshack.us/img129/917/statpage11oy.png http://img129.imageshack.us/img129/7658/statpage28cg.png http:...
- Mon 13 Feb, 2006 1:51 pm
- Forum: Programming Help
- Topic: [Ti ASM] Problems with the basics...
- Replies: 103
- Views: 35918
No code required. Using TASM, if I just try to include the thing it gives the massive errorage, which leads me to believe there's a define messed up somewhere. BTW, I looked colsely at the formula descriptions, and indeed every calculation that has a decimal drops the decimal, with the exceptions of...
- Mon 13 Feb, 2006 1:45 pm
- Forum: Announce Your Projects
- Topic: Pokemon Red and Blue Ports
- Replies: 225
- Views: 219033
Tiles aren't too important to me, but the mini-Pokemon pics would be cool... If you've looked at my screenshots so far, you'd see that I'm already using them. :lol: Sorry, but I don't have the .bmp files...I only have the data itself. You can, however, use my Sprite Manipulator to convert it from t...
- Fri 10 Feb, 2006 4:14 pm
- Forum: Programming Help
- Topic: [Ti ASM] Problems with the basics...
- Replies: 103
- Views: 35918
Well, you know they just don't teach copying and pasting in schools like they used too ya know... :wink: I'm glad I got it to work. What would be particularly nice however is if you could take a look at what's causing the massive buggage in the whole thing. I want to be able to use the API for greys...
- Fri 10 Feb, 2006 4:07 pm
- Forum: Announce Your Projects
- Topic: Pokemon Red and Blue Ports
- Replies: 225
- Views: 219033
If you'd like, I may be able to send the tiles I have found so far (300+ already and more to be looked for) in 16x16 grayscale interlaced format. I also have people sprites, but I have yet to convert them. For the maps, you can use PokeModr to view the maps that I'll be making for my port of the ga...
- Thu 09 Feb, 2006 7:52 pm
- Forum: Announce Your Projects
- Topic: Pokemon Red and Blue Ports
- Replies: 225
- Views: 219033
Can't get upload2.com to work. I might just go all out and make a web page for the project, who knows? Ah well. I'll try to have it and the image data up sometine in the near future.
-gamefreak0134
*EDIT* Got it to work!
http://www.bigupload.com/d=0C880200
Link to file above.
-gamefreak0134
*EDIT* Got it to work!
http://www.bigupload.com/d=0C880200
Link to file above.
- Thu 09 Feb, 2006 7:26 pm
- Forum: Announce Your Projects
- Topic: Pokemon Red and Blue Ports
- Replies: 225
- Views: 219033
I love/hate assembly..... (can't really decide) I finally got my first APP done today. It's the most boring thing in the world to anyone else, but ecxiting to me because everything in it was hand coded by me. I tried to use external APIs ans such, but they didn't work too well. Anywho, it basically ...
- Thu 09 Feb, 2006 7:12 pm
- Forum: Programming Help
- Topic: [Ti ASM] Problems with the basics...
- Replies: 103
- Views: 35918
I'm not Superman, there will be bugs in Brass. However, if you do find one, let me know and I will fix it (which is more than you can say for TASM!) Actually, I was calling BRASS better, but ok... :wink: Usually to display numbers, repeatedly divide by 10, and take the remainder each time as the di...
- Thu 09 Feb, 2006 5:53 pm
- Forum: Programming Help
- Topic: [Ti ASM] Problems with the basics...
- Replies: 103
- Views: 35918
That explains it then. That's what I used in my code above, so now I really don't see why it doesn't work. Darn. I had an idea though: Do you suppose the fact that brass handles the load exceptions and TASM does not is having any effect on whether or not the value is passed to the int.decToString fu...
- Thu 09 Feb, 2006 5:48 pm
- Forum: Program Ideas
- Topic: KIRBY!!!!! <(^-^)>
- Replies: 105
- Views: 217516
A kirby game would certainly make for a lot of lecture-sleeping avoided. I like the idea. If I wasn't such a darn amature I might give it a shot. What I can do is help with game logic, pull sprites from any version in the universe, and give detailed info on what each special ability should do. I hav...
- Thu 09 Feb, 2006 5:34 pm
- Forum: Programming Help
- Topic: [Ti ASM] Problems with the basics...
- Replies: 103
- Views: 35918
Well, I made the mistake of going home and staying off tutorials for a while, and came up with my own integer displaying routine. Unfortunately, it doesn't work. (It appears to get into and endless loop.) I am going to give your methods another try, but feel free to try and debug my code, and see if...
- Wed 08 Feb, 2006 10:49 pm
- Forum: Announce Your Projects
- Topic: Pokemon Red and Blue Ports
- Replies: 225
- Views: 219033
I'm not taking anything out. I'm uaing multipage. I will compress. Happy? You know those 150 mini pics I collected? They're all converted to greyscale now. :lol: I'll post them tommarrow for the world to see. I need 2 things: Mew and Missingno. If someone could give me the ruby/fire red GS code to g...
- Wed 08 Feb, 2006 10:45 pm
- Forum: Programming Help
- Topic: [Ti ASM] Problems with the basics...
- Replies: 103
- Views: 35918
Well, I'm sure glad I'm at least doing things right. I hope you can get that worked out. In the meantime, I have another question. You know the bcall(dispop1a) ? How do you set the accumulator? It said in the SDK something about how the number is formatted, but I don't know quite what it meant. Coul...
- Tue 07 Feb, 2006 8:45 pm
- Forum: Programming Help
- Topic: [Ti ASM] Problems with the basics...
- Replies: 103
- Views: 35918