Search found 455 matches

by thegamefreak0134
Mon 13 Feb, 2006 5:20 pm
Forum: Programming Help
Topic: [Ti ASM] Problems with the basics...
Replies: 103
Views: 35918

Whichever version is included in the appdev kit currently hosted on ticalc.org. I think it's an older version. In fact if it is, it may simply not be liking the macros or something. Perhps I should use a newer version?
by thegamefreak0134
Mon 13 Feb, 2006 5:17 pm
Forum: Announce Your Projects
Topic: Pokemon Red and Blue Ports
Replies: 225
Views: 219033

Finally, I have the new screenshots. Take a look if you'd like! http://img129.imageshack.us/img129/9453/namescreen5ah.png http://img129.imageshack.us/img129/5672/pokedexentry5wj.png http://img129.imageshack.us/img129/917/statpage11oy.png http://img129.imageshack.us/img129/7658/statpage28cg.png http:...
by thegamefreak0134
Mon 13 Feb, 2006 1:51 pm
Forum: Programming Help
Topic: [Ti ASM] Problems with the basics...
Replies: 103
Views: 35918

No code required. Using TASM, if I just try to include the thing it gives the massive errorage, which leads me to believe there's a define messed up somewhere. BTW, I looked colsely at the formula descriptions, and indeed every calculation that has a decimal drops the decimal, with the exceptions of...
by thegamefreak0134
Mon 13 Feb, 2006 1:45 pm
Forum: Announce Your Projects
Topic: Pokemon Red and Blue Ports
Replies: 225
Views: 219033

Tiles aren't too important to me, but the mini-Pokemon pics would be cool... If you've looked at my screenshots so far, you'd see that I'm already using them. :lol: Sorry, but I don't have the .bmp files...I only have the data itself. You can, however, use my Sprite Manipulator to convert it from t...
by thegamefreak0134
Fri 10 Feb, 2006 4:14 pm
Forum: Programming Help
Topic: [Ti ASM] Problems with the basics...
Replies: 103
Views: 35918

Well, you know they just don't teach copying and pasting in schools like they used too ya know... :wink: I'm glad I got it to work. What would be particularly nice however is if you could take a look at what's causing the massive buggage in the whole thing. I want to be able to use the API for greys...
by thegamefreak0134
Fri 10 Feb, 2006 4:07 pm
Forum: Announce Your Projects
Topic: Pokemon Red and Blue Ports
Replies: 225
Views: 219033

If you'd like, I may be able to send the tiles I have found so far (300+ already and more to be looked for) in 16x16 grayscale interlaced format. I also have people sprites, but I have yet to convert them. For the maps, you can use PokeModr to view the maps that I'll be making for my port of the ga...
by thegamefreak0134
Thu 09 Feb, 2006 7:52 pm
Forum: Announce Your Projects
Topic: Pokemon Red and Blue Ports
Replies: 225
Views: 219033

Can't get upload2.com to work. I might just go all out and make a web page for the project, who knows? Ah well. I'll try to have it and the image data up sometine in the near future.

-gamefreak0134

*EDIT* Got it to work!

http://www.bigupload.com/d=0C880200

Link to file above.
by thegamefreak0134
Thu 09 Feb, 2006 7:26 pm
Forum: Announce Your Projects
Topic: Pokemon Red and Blue Ports
Replies: 225
Views: 219033

I love/hate assembly..... (can't really decide) I finally got my first APP done today. It's the most boring thing in the world to anyone else, but ecxiting to me because everything in it was hand coded by me. I tried to use external APIs ans such, but they didn't work too well. Anywho, it basically ...
by thegamefreak0134
Thu 09 Feb, 2006 7:12 pm
Forum: Programming Help
Topic: [Ti ASM] Problems with the basics...
Replies: 103
Views: 35918

I'm not Superman, there will be bugs in Brass. However, if you do find one, let me know and I will fix it (which is more than you can say for TASM!) Actually, I was calling BRASS better, but ok... :wink: Usually to display numbers, repeatedly divide by 10, and take the remainder each time as the di...
by thegamefreak0134
Thu 09 Feb, 2006 5:53 pm
Forum: Programming Help
Topic: [Ti ASM] Problems with the basics...
Replies: 103
Views: 35918

That explains it then. That's what I used in my code above, so now I really don't see why it doesn't work. Darn. I had an idea though: Do you suppose the fact that brass handles the load exceptions and TASM does not is having any effect on whether or not the value is passed to the int.decToString fu...
by thegamefreak0134
Thu 09 Feb, 2006 5:48 pm
Forum: Program Ideas
Topic: KIRBY!!!!! <(^-^)>
Replies: 105
Views: 217516

A kirby game would certainly make for a lot of lecture-sleeping avoided. I like the idea. If I wasn't such a darn amature I might give it a shot. What I can do is help with game logic, pull sprites from any version in the universe, and give detailed info on what each special ability should do. I hav...
by thegamefreak0134
Thu 09 Feb, 2006 5:34 pm
Forum: Programming Help
Topic: [Ti ASM] Problems with the basics...
Replies: 103
Views: 35918

Well, I made the mistake of going home and staying off tutorials for a while, and came up with my own integer displaying routine. Unfortunately, it doesn't work. (It appears to get into and endless loop.) I am going to give your methods another try, but feel free to try and debug my code, and see if...
by thegamefreak0134
Wed 08 Feb, 2006 10:49 pm
Forum: Announce Your Projects
Topic: Pokemon Red and Blue Ports
Replies: 225
Views: 219033

I'm not taking anything out. I'm uaing multipage. I will compress. Happy? You know those 150 mini pics I collected? They're all converted to greyscale now. :lol: I'll post them tommarrow for the world to see. I need 2 things: Mew and Missingno. If someone could give me the ruby/fire red GS code to g...
by thegamefreak0134
Wed 08 Feb, 2006 10:45 pm
Forum: Programming Help
Topic: [Ti ASM] Problems with the basics...
Replies: 103
Views: 35918

Well, I'm sure glad I'm at least doing things right. I hope you can get that worked out. In the meantime, I have another question. You know the bcall(dispop1a) ? How do you set the accumulator? It said in the SDK something about how the number is formatted, but I don't know quite what it meant. Coul...
by thegamefreak0134
Tue 07 Feb, 2006 8:45 pm
Forum: Programming Help
Topic: [Ti ASM] Problems with the basics...
Replies: 103
Views: 35918

Sure. ld c,13 Int.decToString(saferam1,c) ;(load CURROW and CURCOL) ld hl,saferam1 bcall(_PutS) This code, simple as it is, displays a string of "0". Of course, I compiled it using only the two routines for decToString and Load(reg,val) included in the file. I'm pretty sure the routine is ...