Search found 76 matches

by ssartell
Thu 12 Jan, 2006 8:59 pm
Forum: Programming Help
Topic: [TI ASM]Scrolling Method
Replies: 36
Views: 15719

So is saferam2 ok to use as a large buffer if we aren't using mirage? Where are other good places to store large and regular buffers?
by ssartell
Thu 12 Jan, 2006 8:06 pm
Forum: Programming Help
Topic: [TI ASM] Which greyscale package to use
Replies: 49
Views: 23574

Ok if I want to program my own I'll do that but conceptually you just setup two buffers and use an interrupt to load them at certain intervals of time to create the grayscale?
by ssartell
Thu 12 Jan, 2006 6:27 pm
Forum: Programming Help
Topic: [TI ASM] Which greyscale package to use
Replies: 49
Views: 23574

which ones are used by the interrupts?
by ssartell
Wed 11 Jan, 2006 10:48 am
Forum: Staff Side Projects & Featured Projects
Topic: [Featured][Dev] PindurTI (Best Thread 2005)
Replies: 1356
Views: 625985

yeah I'm starting to use the debugger and with the ability to make jumps and what not is awesome! Just having a way of viewing the code and memory makes it 10x easier to fix code and figure out bugs. Thanks!

Oh and I'm with tr1p1ea on the dump to text idea.
by ssartell
Wed 11 Jan, 2006 9:45 am
Forum: Programming Help
Topic: [TI ASM] Which greyscale package to use
Replies: 49
Views: 23574

Experience mainly. The more I do on my own, the better I get.
by ssartell
Wed 11 Jan, 2006 9:22 am
Forum: Programming Help
Topic: [TI ASM] Which greyscale package to use
Replies: 49
Views: 23574

I don't want to use ION or any shell for that matter. I just want to know if b_call(_GrBufCpy) would be faster than a fairly efficient routine.

I don't really get your last post spencer...
by ssartell
Wed 11 Jan, 2006 4:21 am
Forum: Programming Help
Topic: [TI ASM] Which greyscale package to use
Replies: 49
Views: 23574

So if you wanted to write your own I'm assuming you'd have to go through the LCD driver instead of using just a b_call() right? Is it faster to use the b_call() to load the buffer into the LCD or would it faster to write your own routine in general?
by ssartell
Wed 11 Jan, 2006 12:36 am
Forum: Programming Help
Topic: ASM sprite routine stuff
Replies: 31
Views: 15869

Ok so I made a masked and clipped 16x16 scrolling sprite routine. https://netfiles.uiuc.edu/ssartell/SPRITE10.8XP?uniq=s1yd8o It doesn't erase itself cause I'm just gonna LDI the background from a buffer anyways so there's no point. And it shows that the mask is working properly. I'm gonna have to p...
by ssartell
Tue 10 Jan, 2006 1:21 pm
Forum: Programming Help
Topic: ASM sprite routine stuff
Replies: 31
Views: 15869

Haven't really gotten that far and I'm not sure how much time I'll have with this coming semester approaching but I'll let you know when I can.
by ssartell
Tue 10 Jan, 2006 4:02 am
Forum: Programming Help
Topic: ASM sprite routine stuff
Replies: 31
Views: 15869

Nah it'd be all in asm.
by ssartell
Tue 10 Jan, 2006 3:59 am
Forum: Programming Help
Topic: ASM sprite routine stuff
Replies: 31
Views: 15869

So I don't know if anyone has every played Jackal for the NES, but I currently have the intentions of making a calc version if possible. I made some possible sprites, but I don't know how well it would work. It'd be a 16x16 scrolling tile engine. I put together the sprites I had done into what could...
by ssartell
Sat 07 Jan, 2006 9:17 pm
Forum: Program Ideas
Topic: Sudoku
Replies: 30
Views: 20020

I coded a logical solver that can handle nake singles and hidden singles but it couldn't pick up more complicated problems.
by ssartell
Thu 05 Jan, 2006 12:34 am
Forum: Programming Help
Topic: ASM sprite routine stuff
Replies: 31
Views: 15869

Question. Registers A,B,C,D,&E are being used and HL is storing an address I need, but I need to have access to one more address. I have a couple options on what I could do, but am unsure of which would be the fastest. I could use EX (SP), HL and just use the stack store the one I'm not currentl...
by ssartell
Wed 04 Jan, 2006 5:53 pm
Forum: Programming Help
Topic: ASM sprite routine stuff
Replies: 31
Views: 15869

Well I was just asking cause I'm really not at all interested in using any routines from shells and thought maybe I was giving myself a large disadvantage.
by ssartell
Wed 04 Jan, 2006 9:23 am
Forum: Programming Help
Topic: ASM sprite routine stuff
Replies: 31
Views: 15869

I fixed a bunch of issues I was having with speed and so I've moved on to play with other things as well.

Do most asm coders use ION libraries or just code their own routines?