Search found 245 matches

by Floodkiller
Thu 06 Dec, 2007 8:37 pm
Forum: Off Topic
Topic: The Happy Birthday Thread
Replies: 538
Views: 1213667

Happy b-day to me, yesterday!
by Floodkiller
Thu 06 Dec, 2007 8:36 pm
Forum: Announce Your Projects
Topic: Zombie Attack
Replies: 56
Views: 97293

Sorry, I guess by soon, I mean that in "developer" terms :). Anyway, I'll add the animated versions of some of the earlier screenies so that the series of pictures makes sense. They should be up when I get home today, if I don't run into any obstacles with that. I finally came up with anot...
by Floodkiller
Thu 15 Nov, 2007 2:26 pm
Forum: Announce Your Projects
Topic: Zombie Attack
Replies: 56
Views: 97293

Expect animated screenshots soon :).
by Floodkiller
Thu 01 Nov, 2007 2:45 pm
Forum: Off Topic
Topic: The Happy Birthday Thread
Replies: 538
Views: 1213667

happy super-belated birthday!
by Floodkiller
Fri 12 Oct, 2007 1:11 pm
Forum: Off Topic
Topic: The Happy Birthday Thread
Replies: 538
Views: 1213667

Happy b-day!
by Floodkiller
Thu 11 Oct, 2007 1:27 pm
Forum: Announce Your Projects
Topic: Zombie Attack
Replies: 56
Views: 97293

Almost reconstructed the diagonal pistol reload, that should be up soon. Having a bit of trouble with the shotgun diagonal, the arm just looks too big. I'll post a pic of that as well so maybe a real artist could help me :(. Also, putting back in the hit animation from the pistol zombie hit, and now...
by Floodkiller
Wed 10 Oct, 2007 1:34 pm
Forum: Off Topic
Topic: The Happy Birthday Thread
Replies: 538
Views: 1213667

happy belated birthday!
by Floodkiller
Sat 06 Oct, 2007 2:53 am
Forum: Announce Your Projects
Topic: Zombie Attack
Replies: 56
Views: 97293

Yea, I got that all planned out now. Pistol knockback is going to be variable to how much power you have got behind the pistol. Upgrades and different types of pistols would be able to put more knockback behind the pistol, but the zombie will not have an animation for getting knocked back, only push...
by Floodkiller
Fri 05 Oct, 2007 8:47 pm
Forum: Announce Your Projects
Topic: Zombie Attack
Replies: 56
Views: 97293

http://img.photobucket.com/albums/v695/Floodkiller/shottyreloaded.gif Shotty in normal, firing, and reloading (view reloading from right image in) http://img.photobucket.com/albums/v695/Floodkiller/zombiediagonal.gif Zombie Diagonal (can't seem to get the mouth in this one, so ill take the one off ...
by Floodkiller
Mon 24 Sep, 2007 7:34 pm
Forum: Announce Your Projects
Topic: Zombie Attack
Replies: 56
Views: 97293

New sprites done, uploading them soon...

Edit: Still transferring pics to the comp. The pics are: diagonal zombie; shotgun with pump, fire, and reload; diagonal pistol fire and reload (possibly, I forgot if I finished it on my 83+).
by Floodkiller
Tue 18 Sep, 2007 8:41 pm
Forum: General TI Discussion
Topic: Fix to (hopefully) make this forum active again
Replies: 33
Views: 62332

I kinda agree about the line that most of the games are already being made. It seems that every time I come up with a genuine idea that hasn't been made for the calc before, someone beats me to it or I find out that it was already made awhile ago (sometimes the games are even made on different sites...
by Floodkiller
Wed 12 Sep, 2007 6:35 pm
Forum: Off Topic
Topic: Happy Programmers Day!
Replies: 9
Views: 11774

Yey for programmer's day! 100000000!
by Floodkiller
Sun 29 Jul, 2007 1:39 am
Forum: Staff Side Products & Featured Products
Topic: [Staff] Grayscale Slippy Is in finally finished!
Replies: 127
Views: 181068

Now I get why I was never able to beat that level :(.

I'll have to download that again and play through it now that I might finally be able to beat 16 :D.
by Floodkiller
Sun 15 Jul, 2007 2:45 am
Forum: Program Ideas
Topic: Omnipotens Molior: The Almighty Construct
Replies: 46
Views: 69053

I like this idea, but I have a suggestion... Instead of everyone trying to program in all their own neat stuff, one person should be picked to build an engine for it (kinda like RPG Maker). Then everyone else can craft their levels and NPC's and stuff. That way you don't have conflicting code and pe...
by Floodkiller
Thu 12 Jul, 2007 7:56 pm
Forum: Announce Your Projects
Topic: Zombie Attack
Replies: 56
Views: 97293

Yes, I know about masking and how to do it, but what I am afraid of is that, if I use masking for 9 sprites, thats 18 commands just to display the characters, not even firing weapons, reloading, and all that stuff. Also, I may make a decapitation sprite so that it can be just slightly more entertain...