Search found 245 matches
- Thu 06 Dec, 2007 8:37 pm
- Forum: Off Topic
- Topic: The Happy Birthday Thread
- Replies: 538
- Views: 1213667
- Thu 06 Dec, 2007 8:36 pm
- Forum: Announce Your Projects
- Topic: Zombie Attack
- Replies: 56
- Views: 97293
- Thu 15 Nov, 2007 2:26 pm
- Forum: Announce Your Projects
- Topic: Zombie Attack
- Replies: 56
- Views: 97293
- Thu 01 Nov, 2007 2:45 pm
- Forum: Off Topic
- Topic: The Happy Birthday Thread
- Replies: 538
- Views: 1213667
- Fri 12 Oct, 2007 1:11 pm
- Forum: Off Topic
- Topic: The Happy Birthday Thread
- Replies: 538
- Views: 1213667
- Thu 11 Oct, 2007 1:27 pm
- Forum: Announce Your Projects
- Topic: Zombie Attack
- Replies: 56
- Views: 97293
Almost reconstructed the diagonal pistol reload, that should be up soon. Having a bit of trouble with the shotgun diagonal, the arm just looks too big. I'll post a pic of that as well so maybe a real artist could help me :(. Also, putting back in the hit animation from the pistol zombie hit, and now...
- Wed 10 Oct, 2007 1:34 pm
- Forum: Off Topic
- Topic: The Happy Birthday Thread
- Replies: 538
- Views: 1213667
- Sat 06 Oct, 2007 2:53 am
- Forum: Announce Your Projects
- Topic: Zombie Attack
- Replies: 56
- Views: 97293
Yea, I got that all planned out now. Pistol knockback is going to be variable to how much power you have got behind the pistol. Upgrades and different types of pistols would be able to put more knockback behind the pistol, but the zombie will not have an animation for getting knocked back, only push...
- Fri 05 Oct, 2007 8:47 pm
- Forum: Announce Your Projects
- Topic: Zombie Attack
- Replies: 56
- Views: 97293
http://img.photobucket.com/albums/v695/Floodkiller/shottyreloaded.gif Shotty in normal, firing, and reloading (view reloading from right image in) http://img.photobucket.com/albums/v695/Floodkiller/zombiediagonal.gif Zombie Diagonal (can't seem to get the mouth in this one, so ill take the one off ...
- Mon 24 Sep, 2007 7:34 pm
- Forum: Announce Your Projects
- Topic: Zombie Attack
- Replies: 56
- Views: 97293
- Tue 18 Sep, 2007 8:41 pm
- Forum: General TI Discussion
- Topic: Fix to (hopefully) make this forum active again
- Replies: 33
- Views: 62332
I kinda agree about the line that most of the games are already being made. It seems that every time I come up with a genuine idea that hasn't been made for the calc before, someone beats me to it or I find out that it was already made awhile ago (sometimes the games are even made on different sites...
- Wed 12 Sep, 2007 6:35 pm
- Forum: Off Topic
- Topic: Happy Programmers Day!
- Replies: 9
- Views: 11774
- Sun 29 Jul, 2007 1:39 am
- Forum: Staff Side Products & Featured Products
- Topic: [Staff] Grayscale Slippy Is in finally finished!
- Replies: 127
- Views: 181068
- Sun 15 Jul, 2007 2:45 am
- Forum: Program Ideas
- Topic: Omnipotens Molior: The Almighty Construct
- Replies: 46
- Views: 69053
I like this idea, but I have a suggestion... Instead of everyone trying to program in all their own neat stuff, one person should be picked to build an engine for it (kinda like RPG Maker). Then everyone else can craft their levels and NPC's and stuff. That way you don't have conflicting code and pe...
- Thu 12 Jul, 2007 7:56 pm
- Forum: Announce Your Projects
- Topic: Zombie Attack
- Replies: 56
- Views: 97293
Yes, I know about masking and how to do it, but what I am afraid of is that, if I use masking for 9 sprites, thats 18 commands just to display the characters, not even firing weapons, reloading, and all that stuff. Also, I may make a decapitation sprite so that it can be just slightly more entertain...