Search found 53 matches

by axcho
Sat 02 Sep, 2006 4:35 am
Forum: Pixel Art
Topic: Wright Studios Graphic Archive
Replies: 13
Views: 18608

Well, first we need to get someone who knows more advanced web development stuff, like PHP. I'm hoping to get more responses about it at UTI.

I might have to learn it myself though. Well, I'll let you know if I find anyone.
by axcho
Thu 31 Aug, 2006 10:51 pm
Forum: Program Ideas
Topic: NTetris
Replies: 34
Views: 41766

Wow, that's a pretty cool idea to combine Tetris and Bejeweled. But at first from reading the thread title I thought you were suggesting to combine Tetris and the N game! :D Now that would be interesting. Maybe you would control the ninja, and then somehow blocks come down... I don't know. Anyway, m...
by axcho
Thu 31 Aug, 2006 10:43 pm
Forum: Pixel Art
Topic: Wright Studios Graphic Archive
Replies: 13
Views: 18608

I was trying to do something similar before with Sprites Space , but it didn't take off. What I think would be more likely to work would be to build in a Sprite Lab program right into the website, like in Flash or PHP or something. So people can just come to the site and easily browse, edit and subm...
by axcho
Tue 21 Mar, 2006 4:48 am
Forum: Pixel Art
Topic: I dunno...
Replies: 7
Views: 14905

Re: I dunno...

For some reason these images don't show up on the forum. I have to quote your post to see the URL. I don't know if it's just my computer, or something else.[/offtopic] Anyway, now that I can see it, it reminds me of an Escher drawing. I'm sorry to hear that you are depressed, though. Hopefully you a...
by axcho
Thu 23 Feb, 2006 8:06 pm
Forum: Program Ideas
Topic: coolest game EVER!!!
Replies: 137
Views: 113171

Here's the UTI topic: Ninja

I'm glad to see your interest in my program. Thanks. :)
by axcho
Tue 21 Feb, 2006 7:32 pm
Forum: Program Ideas
Topic: coolest game EVER!!!
Replies: 137
Views: 113171

After many hours of debugging, I have created a TI-BASIC engine for N! 8) It is fast even on my 83+ so on the 84+ it should be very fast. So far the engine includes running, jumping, wall sliding, wall jumping, and perfectly functional collision detection! The controls are 2nd to jump, and the right...
by axcho
Sun 12 Feb, 2006 9:40 pm
Forum: Pixel Art
Topic: Halo Sprites
Replies: 60
Views: 37899

Or good 6x6 graphics..
Or good 6x8 graphics. :D
by axcho
Wed 25 Jan, 2006 1:50 am
Forum: Pixel Art
Topic: Beauty and Splendor
Replies: 16
Views: 14838

What don't you get? Instead of spawning mushrooms or other powerups, the ? blocks will spawn enemies.
by axcho
Wed 25 Jan, 2006 1:41 am
Forum: Announce Your Projects
Topic: Pokemon Red and Blue Ports
Replies: 225
Views: 195441

I think that for the people who have already played the game, it would be nice to replace the original secrets with your own secrets.
by axcho
Tue 24 Jan, 2006 8:29 pm
Forum: Pixel Art
Topic: Beauty and Splendor
Replies: 16
Views: 14838

Okay, I'll use a health bar. I just thought of a good idea for the ? blocks. When you hit one, a new random enemy is spawned. I could make it so there are three types of ? blocks: one for each type of enemy. But I think I'd rather add two different blocks. So what else is there to add? I need your b...
by axcho
Mon 23 Jan, 2006 4:53 am
Forum: Pixel Art
Topic: Beauty and Splendor
Replies: 16
Views: 14838

I am planning on using the alternate LCD setting to easily display the 6xn sprites. I don't know if that is the reason for the unusual dimensions, but it certainly is a factor. Also, the small tile size allows me to fit 16x10 tiles in one screen, with a row of four pixels left over. I think I will p...
by axcho
Sun 22 Jan, 2006 10:41 pm
Forum: Pixel Art
Topic: Beauty and Splendor
Replies: 16
Views: 14838

So I've been drawing 6x6 blocks for the Mario game. I think it would be nice to have 16 different tiles, including black and white background tiles. That leaves me with two spots left. What two other blocks should I add? http://usera.imagecave.com/axcho/blocks.GIF [EDIT] Also, should I add Bob-ombs ...
by axcho
Sat 21 Jan, 2006 9:42 pm
Forum: Pixel Art
Topic: Beauty and Splendor
Replies: 16
Views: 14838

Thanks thecheat, though I will probably stick to the original sprites. I will probably use your ducking Mario or a variation on it. (reasons why I like mine better: the koopa shells look more round and shiny, especially at a distance, and the goombas look more like angry mushrooms and less like smil...
by axcho
Sat 21 Jan, 2006 8:44 am
Forum: Off Topic
Topic: Debate thread (revived)
Replies: 992
Views: 351735

I don't have a problem following necro's posts. What I have concluded from the various online debates I've read over is that you can't really convince people this way. Instead of posting my opinions in online forums, I think I'd like to try other methods, like making games about the subjects in ques...
by axcho
Sat 21 Jan, 2006 5:39 am
Forum: Pixel Art
Topic: Beauty and Splendor
Replies: 16
Views: 14838

I'm actually not making a normal Mario game, with the mushrooms and all. I'm making a game where two players fight against each other as Mario. The mechanics are more like those of Super Mario 64 than the original games, except it is in 2D. What I am thinking of is a game where each player has a pow...