Search found 41 matches
- Thu 09 Mar, 2006 3:47 am
- Forum: Announce Your Projects
- Topic: Pokemon Purple
- Replies: 322
- Views: 284309
- Sun 19 Feb, 2006 4:59 am
- Forum: Announce Your Projects
- Topic: Pokemon Red and Blue Ports
- Replies: 225
- Views: 215683
Actually, Water/Dragon and Flying/Steel are about as good as it gets type-wise in RBY/GSC. All of their weaknesses nearly cancel out so that it is darn near impossible to actually damage them faster than they are the enemy. Of course, the well-built Normal types are very good (Chansey, Snorlax, Pers...
- Sun 19 Feb, 2006 3:23 am
- Forum: Announce Your Projects
- Topic: Pokemon Red and Blue Ports
- Replies: 225
- Views: 215683
Well...Missing No. and ####'M#### are both fillers to 255 and were probably forgotten about before the final release (they also probably didn't expect the glitch that allows it to happen). You'd probably also want an empty data slot so you know when not to show a Pokemon in a list (be it PC or in th...
- Sat 18 Feb, 2006 3:15 pm
- Forum: Announce Your Projects
- Topic: Pokemon Red and Blue Ports
- Replies: 225
- Views: 215683
Type1 = 150 bytes Type2 = 150 bytes Base attack,Defense,Speed,Special = 150 Bytes for each, 600 bytes total Level to evolve at = 150 bytes Type of evolve (level up, stone, eevee, none, or trade) = 150 bytes Area to be found = int(Num of areas/(8*num of bytes) TMs learnable = 7 bytes percreature, so...
- Fri 17 Feb, 2006 3:39 am
- Forum: Announce Your Projects
- Topic: Pokemon Red and Blue Ports
- Replies: 225
- Views: 215683
- Tue 14 Feb, 2006 12:52 am
- Forum: Announce Your Projects
- Topic: Pokemon Red and Blue Ports
- Replies: 225
- Views: 215683
Well, there are a few of the moves that you may want to fix. OHKO moves: In RBY, they won't hit if the user doesn't go first Counter: Only counters Fighting and Normal type moves Substitute: Doesn't block status changes like it's supposed to Cloning: It's possible in both game gens, but make it cont...
- Mon 13 Feb, 2006 11:05 pm
- Forum: Announce Your Projects
- Topic: Pokemon Red and Blue Ports
- Replies: 225
- Views: 215683
- Fri 10 Feb, 2006 10:49 pm
- Forum: Announce Your Projects
- Topic: Pokemon Red and Blue Ports
- Replies: 225
- Views: 215683
Sorry, but I don't have the .bmp files...I only have the data itself. You can, however, use my Sprite Manipulator to convert it from the C short (word) data style to ASM (be it bytes or words).
- Fri 10 Feb, 2006 2:48 am
- Forum: Announce Your Projects
- Topic: Pokemon Red and Blue Ports
- Replies: 225
- Views: 215683
If you'd like, I may be able to send the tiles I have found so far (300+ already and more to be looked for) in 16x16 grayscale interlaced format. I also have people sprites, but I have yet to convert them. For the maps, you can use PokeModr to view the maps that I'll be making for my port of the gam...
- Tue 07 Feb, 2006 11:09 pm
- Forum: Announce Your Projects
- Topic: Pokemon Red and Blue Ports
- Replies: 225
- Views: 215683
- Tue 07 Feb, 2006 10:54 pm
- Forum: Announce Your Projects
- Topic: Pokemon Red and Blue Ports
- Replies: 225
- Views: 215683
- Fri 27 Jan, 2006 11:14 pm
- Forum: Announce Your Projects
- Topic: Pokemon Red and Blue Ports
- Replies: 225
- Views: 215683
- Fri 27 Jan, 2006 3:38 am
- Forum: Announce Your Projects
- Topic: Pokemon Red and Blue Ports
- Replies: 225
- Views: 215683
The equation for how much experience gained in a battle from a Pokemon is pretty simple. Here it is: If IS_WILD_BATTLE 1.5->bonus Else 1->bonus End If ID_POKEMON!=ID_PLAYER 1.5*bonus->bonus (base*level*bonus)/7 An alternate formula I found works like this: If IS_WILD_BATTLE 1.5->bonus Else 1->bonus ...
- Fri 27 Jan, 2006 2:29 am
- Forum: Announce Your Projects
- Topic: Pokemon Red and Blue Ports
- Replies: 225
- Views: 215683
- Fri 27 Jan, 2006 12:36 am
- Forum: Announce Your Projects
- Topic: Pokemon Red and Blue Ports
- Replies: 225
- Views: 215683