Search found 41 matches

by MathStuf
Thu 09 Mar, 2006 3:47 am
Forum: Announce Your Projects
Topic: Pokemon Purple
Replies: 322
Views: 284309

How would this help?
by MathStuf
Sun 19 Feb, 2006 4:59 am
Forum: Announce Your Projects
Topic: Pokemon Red and Blue Ports
Replies: 225
Views: 215683

Actually, Water/Dragon and Flying/Steel are about as good as it gets type-wise in RBY/GSC. All of their weaknesses nearly cancel out so that it is darn near impossible to actually damage them faster than they are the enemy. Of course, the well-built Normal types are very good (Chansey, Snorlax, Pers...
by MathStuf
Sun 19 Feb, 2006 3:23 am
Forum: Announce Your Projects
Topic: Pokemon Red and Blue Ports
Replies: 225
Views: 215683

Well...Missing No. and ####'M#### are both fillers to 255 and were probably forgotten about before the final release (they also probably didn't expect the glitch that allows it to happen). You'd probably also want an empty data slot so you know when not to show a Pokemon in a list (be it PC or in th...
by MathStuf
Sat 18 Feb, 2006 3:15 pm
Forum: Announce Your Projects
Topic: Pokemon Red and Blue Ports
Replies: 225
Views: 215683

Type1 = 150 bytes Type2 = 150 bytes Base attack,Defense,Speed,Special = 150 Bytes for each, 600 bytes total Level to evolve at = 150 bytes Type of evolve (level up, stone, eevee, none, or trade) = 150 bytes Area to be found = int(Num of areas/(8*num of bytes) TMs learnable = 7 bytes percreature, so...
by MathStuf
Fri 17 Feb, 2006 3:39 am
Forum: Announce Your Projects
Topic: Pokemon Red and Blue Ports
Replies: 225
Views: 215683

Time was introduced in GSC. However, time played in a save game was in RBY.
by MathStuf
Tue 14 Feb, 2006 12:52 am
Forum: Announce Your Projects
Topic: Pokemon Red and Blue Ports
Replies: 225
Views: 215683

Well, there are a few of the moves that you may want to fix. OHKO moves: In RBY, they won't hit if the user doesn't go first Counter: Only counters Fighting and Normal type moves Substitute: Doesn't block status changes like it's supposed to Cloning: It's possible in both game gens, but make it cont...
by MathStuf
Mon 13 Feb, 2006 11:05 pm
Forum: Announce Your Projects
Topic: Pokemon Red and Blue Ports
Replies: 225
Views: 215683

Why is that? Aren't they all just single bytes in memory?
by MathStuf
Fri 10 Feb, 2006 10:49 pm
Forum: Announce Your Projects
Topic: Pokemon Red and Blue Ports
Replies: 225
Views: 215683

Sorry, but I don't have the .bmp files...I only have the data itself. You can, however, use my Sprite Manipulator to convert it from the C short (word) data style to ASM (be it bytes or words).
by MathStuf
Fri 10 Feb, 2006 2:48 am
Forum: Announce Your Projects
Topic: Pokemon Red and Blue Ports
Replies: 225
Views: 215683

If you'd like, I may be able to send the tiles I have found so far (300+ already and more to be looked for) in 16x16 grayscale interlaced format. I also have people sprites, but I have yet to convert them. For the maps, you can use PokeModr to view the maps that I'll be making for my port of the gam...
by MathStuf
Tue 07 Feb, 2006 11:09 pm
Forum: Announce Your Projects
Topic: Pokemon Red and Blue Ports
Replies: 225
Views: 215683

I've already tried that. Here's how it works: 1) there are 8x8 sprites that make up tiles 2) these are made into 32x32 "mega sprites" that are commonly used on maps It's all compressed also. I'm also already pushing 100k just for data (items, moves, 40x40 sprites, Pokemon data, etc.). The ...
by MathStuf
Tue 07 Feb, 2006 10:54 pm
Forum: Announce Your Projects
Topic: Pokemon Red and Blue Ports
Replies: 225
Views: 215683

Well...good luck with not cutting any data out. The map data can take a hefty chunk out of your available memory. Graphics, sound, and battle animations are all understandable if they need to be cut out.
by MathStuf
Fri 27 Jan, 2006 11:14 pm
Forum: Announce Your Projects
Topic: Pokemon Red and Blue Ports
Replies: 225
Views: 215683

Just to let you know, the original games were 1MB ROMs. The GSC versions were 2MB. Without animations and sound, it should be a lot smaller though.
by MathStuf
Fri 27 Jan, 2006 3:38 am
Forum: Announce Your Projects
Topic: Pokemon Red and Blue Ports
Replies: 225
Views: 215683

The equation for how much experience gained in a battle from a Pokemon is pretty simple. Here it is: If IS_WILD_BATTLE 1.5->bonus Else 1->bonus End If ID_POKEMON!=ID_PLAYER 1.5*bonus->bonus (base*level*bonus)/7 An alternate formula I found works like this: If IS_WILD_BATTLE 1.5->bonus Else 1->bonus ...
by MathStuf
Fri 27 Jan, 2006 2:29 am
Forum: Announce Your Projects
Topic: Pokemon Red and Blue Ports
Replies: 225
Views: 215683

It does, but each Pokemon gives a different amount. Chansey is the highest, and Magikarp the lowest, IIRC. Experience is a complicated thing...but nowhere near damage calculations...
by MathStuf
Fri 27 Jan, 2006 12:36 am
Forum: Announce Your Projects
Topic: Pokemon Red and Blue Ports
Replies: 225
Views: 215683

OK, that makes a little more sense, I think. So if you have a pokemon levelkng up by the old trusty "bait and switch" method or by using an EXP share, the stats wont go up by quite as much because they aren't getting any KOs? Or do I have this wrong? Is there a reference with complete inf...