Search found 518 matches

by crzyrbl
Wed 20 Jun, 2007 8:19 pm
Forum: Programming Help
Topic: [TI-ASM] Sprite Clipping Routine
Replies: 13
Views: 9468

gah, I shoulda got that one! nice catch
by crzyrbl
Wed 20 Jun, 2007 3:33 pm
Forum: Programming Help
Topic: [TI-ASM] Sprite Clipping Routine
Replies: 13
Views: 9468

@Liazon: That is what I'm doing for the vertical clipping. I planned to do the horizontal clipping like that once I learn self-modifying code.
by crzyrbl
Tue 19 Jun, 2007 4:59 pm
Forum: Programming Help
Topic: [TI-ASM] Sprite Clipping Routine
Replies: 13
Views: 9468

wait, so is (ld e, d) 3 clocks less than (ld e, $00) ??
wow, that's so weird.
and that part is straight from ionPutSprite!

(I'm new at asm as well :D )
by crzyrbl
Tue 19 Jun, 2007 2:45 am
Forum: Off Topic
Topic: I Got a Wii !!!
Replies: 43
Views: 30506

DS ftw!
by crzyrbl
Tue 19 Jun, 2007 2:41 am
Forum: Programming Help
Topic: [TI-ASM] Sprite Clipping Routine
Replies: 13
Views: 9468

uh, so are there any obvious optimizations?
by crzyrbl
Mon 18 Jun, 2007 6:01 am
Forum: Off Topic
Topic: I Got a Wii !!!
Replies: 43
Views: 30506

I think the wii will be like the DS. All the games out now sorta suck. Zelda TP and Super Paper Mario are ok, but they're not match for their n64 counter-parts imho. Next year though, we'll start to see some real winners. The DS now has too many good games to count!
by crzyrbl
Sat 16 Jun, 2007 5:57 pm
Forum: Off Topic
Topic: I Got a Wii !!!
Replies: 43
Views: 30506

!! Where did you get the black case from ??
gah... I'll get a wii... eventually...
congratz man
by crzyrbl
Sat 16 Jun, 2007 5:52 pm
Forum: Announce Your Projects
Topic: Elementz 0.33a
Replies: 26
Views: 29039

Cool, is the third one from the left based on an enemy from Kirby?
by crzyrbl
Sat 16 Jun, 2007 4:38 am
Forum: Programming Help
Topic: [TI-ASM] Sprite Clipping Routine
Replies: 13
Views: 9468

[TI-ASM] Sprite Clipping Routine

This is my first time posting a routine, so, whooO! It was quite a bit a trouble for a newcomer, and I probably should have worked on it last, but I was just too bugged about not being able to move off-screen. Also, I think it's ridiculous that ion, supposidly made for n00bs like me did not come wit...
by crzyrbl
Wed 13 Jun, 2007 10:56 pm
Forum: Off Topic
Topic: Smash Bros Brawl
Replies: 154
Views: 459109

Huzzah!
by crzyrbl
Wed 13 Jun, 2007 1:24 am
Forum: Announce Your Projects
Topic: Elementz 0.33a
Replies: 26
Views: 29039

I agree, fire is one of the harder things one can draw in monochrome.
by crzyrbl
Sat 09 Jun, 2007 1:13 am
Forum: Programming Help
Topic: [TI-ASM] The in's and out's of key input
Replies: 12
Views: 9719

that's exactly right. I used the mouse to press 2nd and all three registered correctly. You get the gold star!
by crzyrbl
Fri 08 Jun, 2007 10:37 pm
Forum: Programming Help
Topic: [TI-ASM] The in's and out's of key input
Replies: 12
Views: 9719

I'm having trouble getting my emulator to recognize the combination up+left+2nd, yet all the other combos work (2 arrows and 2nd that is). Is this just an emulator problem or is it deeper than that?
by crzyrbl
Fri 08 Jun, 2007 5:15 am
Forum: Programming Help
Topic: [TI-ASM] The in's and out's of key input
Replies: 12
Views: 9719

Ah, I see, I have to use the BIT instruction then...hmm, I think I got it now :). Are there problems with detecting 3 buttons? For example two directionals and 2nd or something around there?
by crzyrbl
Thu 07 Jun, 2007 5:23 am
Forum: Programming Help
Topic: [TI-ASM] The in's and out's of key input
Replies: 12
Views: 9719

I should probably be more specific. I'm having trouble with getting keyboard input. I'm still relatively new to assembly.
(eventually I also want to know how to detect multiple keypresses as well)
*title changed